Hi, Kitchen 1: - the stone trim door seems super weird. - the island shape is awkward, and the just outs seem unrealistic (are you using reference) - the tile of the granite is too tight - roughness across the board needs more interest and separation - this place doesnt look like its been lived in at all - focus on story…
Really solid Cglewis, and some seriously admirable dedication. Keep going! In the interest if figuring out what you need to tighten up the scene further have you considered going over the concept piece with a paint over and highlighting various objects with different colors based on how they would break down to build the…
Hey guys i just ran into a problem you guys might be able to solve. As you can see in the picture, some of the normals of the armor has been inverted. As far as i know in maya the normals are facing the right way and appear correct in render, but when imported to marmoset this happens. I wanted to create a duplicate of…
the sternum is straight, not curved; also check out the shape of the manubrium, and how the clavicles connect to it. the sternomastoid connects to the manubrium. I think it CAN connect to the clavicle aswell though, but not how you have done it. its also very worth learning the deep back muscles btw, if you arent already.…
@ ceebee - Thanks for pointing that out withthe ears and eyes, I have made both smaller and it has made a huge difference to him. I have also made the hands and shoes a bit smaller as his hand was bigger than his face and his shoes looked like small boats haha @ Ravanna - haha no worries man. Yeah I know what you mean…
I just so happen to be obsessed with guitars, though I've never owned a Strat. Hopefully these critiques help. - bridge doesn't look accurate. Should have individual saddles, not a bar. - no angle cut into the wood for the picking forearm to sit on - no pickup toggle switch - guitar finish and metal parts arent shiny…
You say i'm pissed because what i'm arguing against is true.... But then later agree with the point i was making. I'm confused. Really all i'm saying is football in itself is no greater an example of excess than other professional sports, which you claimed in your first post. Or more on point, football or televised sports…
I think tasks will be more and more subdivided. Eventually the number of new jobs needed will plateau. For every job that is eliminated by progressing technology it seems 2 are created. They might be very different; but as a whole art teams are growing and evolving, not shrinking and evolving. ...but before that happens…
You will be measured by your worst piece. To make it short, for a proper job, you will need to pump good new works out the near future. You have to leave nearly all behind what you did in the past, it hurts but that is the usual thing to do. Your demo reel is not presentable to be honest. Your new knight is at a good level…
Im not sure I understand what you are saying. That part of force unleashed was not fun because A. it changes the gameplay, the gameplay in the rest of the game is nothing like this section. B. changing the gameplay would be ok if it was more fun than the standard game but this is less fun, they have replaced quite nice…