hey hey lets not start something against Jonny here. although that *DID* sound like a defense mechanism, maybe he wasn't ready to be jumped on. @Johnny - don't laugh at us for respecting you, that's such a shame. how else are we supposed to take you? do you think that we think you're a clown? if you open up your mouth to…
Looking at it now again the buttons do need to be a bit bigger and maybe have more style on them that mesh well with the overall prop? I was thinking of it just how a person would operate an atm. I tried to get a sense of scale with the second render, the one with the box at its side. I think you're right that adding a…
Update! I've completed the model and given it additional geo around the edges to give it a more detail to match the boss-like criteria. Next goal is to get trim sheets done and get this this textured!
It's not z-fighting; it's just a plane with a trim texture applied. Eric, could you guide me on where to find the settings to change? I'm still getting the hang of Unreal and I'm a bit lost. I tried searching online, but I keep finding information from different menus. I also came across some discussions about NVIDIA…
More progress. Still in blockout phase and adjusting some of the lighting. Im using HDRI cubemap but having some issues brightening up spots. Does anybody know where I can get overcast cubemaps for UE5?
Yea I agree biped has a few warts, but most of the hate comes from people wanting it to be a standard rig and its not. If you want a quick standard rig, go with PuppetShop or explore CAT, they are more like what you're looking for. Biped, does have a lot of great features once you get used to how different it works. The…
nice model, i dont care for "next-gen", to me its an over used term to describe the rush for teck over art........ and for sweaty looking everything feck me stranger still looks hotter than 90% of the "next-gen" games out for the current crop of consoles. I wander if this "gen" will always be called the "next-gen" its…
Hey, Nice work so far. Do you have a concept you are working from? It might help with crits if we can see what you are going for (so many different versions of venom out there). Typically when I'm creating characters I try to get into the sculpting package as soon as I can. It allows me to really push and pull things…