Hey snader, well in all honesty that teplin model based on all the different ref's made not a whole bunch of sense proportionally so I went with a middle ground based off some of the other ref's you see in the Show. Anywho I took some feedback given to me and changed up the city layout and the buildings some more. I still…
Hello guys. Thank you for your replays. Dan I do not have any N-gons really. Thats just a bad angle :) I have only tris and uads. and I cant make it a solid block cos some bricks ar sticking out too much. Actualy thats the idea behind that. I will try to divide all quads in to tris. Thanks for the tip. will post a result…
The bottom level of the fire escape SHOULD NOT be lowered. That's a robbery in progress. More dirt of course (especially old newspapers and fast food cartons). You can never have too much dirt. Is this a modular setting where dirt and lighting would be added separately? By and large it looks pretty good for what it is, but…
Small correction. Python isn't a scripting language. It's fully featured and "general purpose", meaning that you can do anything with it. It often gets used as a scripting language which is a plus. Because you can program your own stuff with it (Panda3D, Blender GameEngine) and then still use it to interact with your 3D…
Hey Ott, thanks for taking the time to do that. I've used that feature in renderable splines quite a bit at work, and it is pretty cool. Unfortunately, the wire wasn't completely clean, and needed a few tweaks in an edit poly modifier on top of the spline. Relaxing along an axis would come in pretty handy in some other…
That's actually not as great as it sounds. It's hand in hand with their apparent policy of stripping everything from the game in order to sell it back to you later for FULL price. If this was a modular concept where you buy the base client for $30, and then pay extra to add functionality like cross-region play or LAN…
Those are slightly better than I thought I would see. The characters where not ment to hold up at close distances I'm guessing. It looks like the standard NWN view is what they had in mind. Some things still could have been done to help them out. I would like to see more texture blending between the buildings and thier…
Hey everyone, Wanted to ask if any of you have a good idea how to create this broken wall effect where you have the base-stone wall but then it is broken off. You often see this in old castle structures and ruins: (right image is a quixel scan but gives the idea across) My idea is to obviously sculpt the damaged detail -…
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Hello, I have to model a medieval city for a mobile game. I'm using 3ds Max, and I'll have to set it up in Unity. I've made modular assets before, but the buildings their selves were created with some customized tool for whatever engine we were working with. For this project, there is absolutely nothing set up yet. The…