- probably already mentioned: *edit GAAAA stupid stupid - what i meant is the header *replaces the word footer w/ header: Polycount header image and the header links are all floating left aligned and there is an excess amount of vertical padding between the header and forum content... - main forum content is centered fine…
Why not use the CODE block instead? Might not be exactly the colors you want, but it does have some syntax coloring, plus line numbers. // get the number of first sel vertice
string $buffer1[];
$numTokens1 = `tokenize $compSel[0] ".[]"$buffer1`;
print $buffer1[$numTokens1 -1]; // print last item in array // make number as…
Try to keep you tessellation more even. You have allot of vertically long faces on the stomach for example. It's better to keep them square. For example, the foot looks like it's like 12-14 sides? Could easily be like 8.. Just small stuff like that, and you will get down to 3500 without problems. As for the triscount in…
Thanks SsSandu_c, I looked in the selection tab of the graphite modeling tool set, I wonder why they put separate them this way? Is there any way to quickly modify the soft selection radius like in the video without moving your mouse to a caddy? I prefer if it worked like blender with the scroll wheel. (I think blender…
The Goddess of Misfits face is very hard to interpret. The theme suggest an Indian female, but the eyes suggest more East Asian/Chinese. Maybe, it is possible to resolve it in 3D. Not sure if the original artist even knows what it would look like detailed with a front view. The problem would be how the eye slots in the…
Xelan, I do have a slight chamfer running the vertical length of the corner. I guess it needs to be a broader chamfer that is angled up to the point where there would be a gap. I'll have to experiment a little more. I also noticed that I forgot to pad the top and bottom rows of bricks so that my AO baked out correctly on…
You've missed a very important step: Mesh cleanup. You need to take your scan data, and do active sculpting on it, to remove any hair, eyebrows, etc. Make sure the eyes are the right shape and aren't all bobbly along the edges. I'd probably rotate the head until it's in a bit more of a symmetrical position (eyes lined up…
I see that you have removed the faces inside expected in the area that glitched. Just remove the face inside, select everything and do W > Remove Doubles to merge the vertices. Exploding the meshes will not generate AO between the blocks, here the result is fine because most blocks have the same radius at their…
It would help to know which software this is. In 3ds Max the Editable Poly modifier will triangulate polygons dynamically, usually trying to shift internal edges to the shortest distance between vertices. This looks like exactly what is occurring here. On export though, this dynamic surfacing system is lost, so you only…
There's some great advice above, just wanted to second the "no need to avoid triangles in low poly", and the right half is definitely on the right track regarding reducing polygon count. Maybe you can further reduce the amount of edges that define some arches and rearrange the vertices so they conform to the concept.…