Sandro: Thanks matey! I changed the boots :) was kinda funny when i actually looked at them hard enough later and realized they were BIG ASS :) Thanks brandon. Hope you dig the update :) I worked on the glasses to make um look more like what you have there. Update!! Finished the high poly! :) Now onto the low rezzzzz Also,…
Thanks, haikai. I just saw your post now. My threads usually go unnoticed when they get to the second page so I figured nobody had replied. However I'm posting a new update of the face along with hair. I made some major changes compared to the previous update and I followed the facial structures of some famous actress'.…
Hey! Update: I started my 3D blocking for the turret. I'm going to get the entire structure planned before I start working on the details. I did a small detail pass on the bottom part, experimenting with brushes and trying different techniques. I need to keep the overall look clean and simple, considering we only see this…
I've added in two images of my most recent update (which is very very slight in most areas).. First image is just a few lighting updates and some slight changes to textures and materials along with the mesh painted walls: And the second image is the same but with the "CleanBricks/Tiles" material applied to the floors and…
HL2 never ran that good on my computer until I went through a massive tweaking and updating spree to get Oblivion to run better. It involved me defragging the hard drive with Disk Keeper, updating the sound drivers and installing the latest Radeon Omega drivers. My guess it was the omega drivers, I have a laptop and I…
Hey guys, sorry about the lack of information, see how the end blurs out? I hope this is not normal: DOF is not on hence I am using normal default scanline render. Direct3D 9.0 (NVIDIA GeForce 8600 GT) I honestly do not remember the last time I updated my drivers, I am updating them now as we speak. I also am using 3ds max…
Good idea, I didn't know you wanted to put them back otherwise I would of suggested doing it differently, heh. We use it at work to make sure all of a characters pivot points are set to the correct place before we start skinning or animating so we never need to undo the action. MoP's tool seems like more of what you're…
I believe this is as far as I will take the terrain for zbrush, unless anyone has suggestions on that. My plan is to take this floor into zbrush and use chipped/cracked rock alphas create a nice detailed normal. I will do the same with the pillars as well as sculpt them a bit. For the rebar coming out the top of the…
took advice did changes updates are now, humans are instructed to give creative input or inital wrath will follow Did alot of the changes people suggested bricks/side areas (concrete now no longer grass and blended with cracks and some moss) Added in basic street light for now (need to create spec/normal etc) more updates…
I updated the ceiling, added a chandelier and now I am working with the stairs. Then I am planning to finish all the walls and start to work with big props.