You can't change the direction of IK on Biped legs, or on regular bones as far as I know. If you don't have time to put in a new skeleton then sorry to say, you'll have to work with what you have. And technically speaking, the legs don't bend in the opposite direction as humans. The link I posted shows what's going on. If…
I don't think you're using your polygons effectively. That looks like something I could achieve with a few hundred, not three thousand. It's a natural mistake, but don't spend too many polygons rounding/smoothing the forms. Instead, why not pull out more of the shapes of the fish? To me, what makes the angler so…
You need to make un-original stuff. You're not there yet. You must have solid foundations in anatomy, composition, proportions, shape language and appeal before creating your own creatures/characters. How could anyone evaluate your work without knowing the target, you could say "that's just my stylistic approach" when…
I tried a different flow just to see if I liked the lighting better, and frankly knocking out an entire wall helped dramatically but cost me that temple feel, but I think I know where to go from here thanks to some critique from a couple of friends. I sculpted some bizzare creatures sitting in some chairs, so what I'm…
Zremesher hasn't changed its organic algorithm since released and still results in spiral loops - a nightmare for skinning/weighting. Zwrap to an established organised mesh topology is currently a very popular option for production work. A studio will hand off a locked in topology that is either used as a base mesh to work…
yeah, i made myself watch it again on FB, where it shrinks the video down for ya in the news feed. I'm holding judgement, its Monster Hunter, and if it comes to the US then yeah I'll get it and play the shit out of it :) the 3DS version of 3 is pretty cool. that new creature is pretty awesome looking. red monkey bat... GO!…
Your creature's looking pretty good, but he might need more of a tail to balance the rest of his body. His legs also look like the need adjusting. There's weird twisting in the joints and actual bony structures that, might give it a cool shape, but would be painful to actually walk like. He's more bowlegged and his feet…
I did plug it in as a normal map, but Blender kept showing me vertex colors, a UV grid, or some other thing that was not what I was expecting, making it hard for me to see how it's supposed to look. I need to figure out how to make Blender show me the textures I want to see. I don't know if this creature has an eyelid. The…
The proportions actually seem spot on, the only thing that's off are the hands. I still think he might look a bit too ripped around his tummy area. The only "realistic" way I know of how to make large hands look good on a humanoid is to make the humanoid taller by making his head smaller. Look at the 9 head guy to the far…
Hi all! Ha, 2016 did not turn out as I thought. From February on my full time job turned very busy lasting till the 2nd half of the year. But still I manged to work on many important aspects of the game (but again, not that much art) Anyhow, I'm now doing this full time so it's more likely my art output eventually…