As throttlekitty says it's just extra space and for game models you will only really care about the upper right part. In VFX they use UDIMS which go off the 0-1 space but we don't typically use those. As for your questions on materials, no they're handle on a polygon object basis not specifically a UV basis. Picture a…
1. I've seen artists use ZBrush to create the low poly geometry of a game character using mostly ZSphere retopology. Personally, I think ZBrush's retopo tools (ZSpheres and Topology brush) are a good option for cleaning up individual parts or retopo-ing smaller meshes but for everything more complex I prefer either Maya…
Hey prateus! Ill try my best to get my point across. You abslutely do not sound offensive or rude or whatever atall, we all come here to be better artists. Theres nothing you could say that id find rude. Ive been on Polycount for almost 13 years if not more, way back when polycount was full of pros and they were regulars…
Ok, finished the coffin smoother. Only a few days to work on my original entry now~ Vacation always passes too fast. So, some feedback about handplane. Overall I actually quite like it. 95% of it worked without a hitch, and was easy to find my way around. It took me a while to figure out how to do a material map based on…
Getting the same results on cs6, plus worse performance, mainly loading the material layers on ddo takes a while. Anyway at least i got a readable error about rpc service being disabled for some reason ,it was on automatic start, i guess it got disabled somehow... so i enabled it and managed to save two smart materials…
Joost's advice is spot on, but just a few more things to add: The aperture you'll want to use will depend heavily on distance to object. If you're very close to a small object, F8 may not give wide enough DOF, so some areas will be out of focus, so you may need to go down to F16 or so. For large objects that are further…
There are a few edges in the handle I might re-route so the quads look more standard and have less of a chance of doing something funny with the cage. It looks like you're ready to start baking, you can do that in 3dsmax with Render To Texture (RTT) or xNormal, both have their advantages and disadvantages and both have a…
You say that because you have an already configured Blender, made after years of utilization and you are accustomed with its workflow. Just try to use a vanilla Blender and tell me if it's the way to present a professional software, select something and you'll notice that the tools works in a different way, C it's always…
HAha man, come on, the stark difference here is the 'famous artists' who struggled with motivation likely exhausted themselves on an immense body of work. Not stepped forward at the beginning of their career saying "I'm unmotivated, I dont enjoy this, so I sit around for 3 months doing nothing - help" And if that wasnt…
"And education is not an option for everyone" I disagree. Public school is free. Those who take advantage of that, generally have a better shot than those who don't. The biggest problem that I have seen, at least in my neck of the skyscapers, is that there is a culture that has no emphasis on it, even FROWNS on it. It's a…