I'd believe it. Most of the models are simple, many animations are very single-bone-minimal-blending rigged stuff (even the organic creatures are sectional )(which is smart and super fast to rig/animate though kind of amateur looking), the animations themselves are very mechanical (potentially even scripted animation in…
This is the best smiley ever > :poly142: Really, I don't have a plan as such. It's another skill I'd like to develop while I have the time; I learned Photoshop for similar reasons a couple of years ago. My initial interest comes from playing Skyrim and Dota 2, which both heavily support player-made content, and wanting to…
I'd say it depends on whether or not you plan on animating the character. If you do, then I'd go with the more human anatomy, unless you are a crack animator, having a character with those legs (the dog like ones) would look strange. However if you're doing a still render, or want to be more daring, go with the dogs legs.…
Zbrush is designed as an all-in-one sculpting solution, so you can start with nothing and end up with a complete piece at the end. It has a very robust toolset that's designed with both organic and hard surface art in mind. Also all updates are free, there are no upgrade fees (even people that have had a license for 10+…
Yep, I finished him! Birth of an angel ... 3030 year. When all the angels in heaven fell and there was nothing left except emptiness and Metatron on Heaven - the new God, the true God decided to bestow salvation angels and create young child, which could save the angels and all of mankind. In appearance - it was vile…
A few things: -Not digging those greens in your texture at all. The veins in the back look nice but other than that the green is just splattered on and looks kinda nasty -It looks like his forearms are broken in the front view. It looks like his bone is popping out in the inner forearm area. Your anatomy is slightly off…
Anyway decided to put my current sculpt to on hold and study some more. Often want to try and start dooing stuff but end up in issues when not studied sufficient time Purchased his tutorials and going to wach those tomorrow and after that going to search some more tutorials that help me to improve. things like> when to…
Very cool creature and a great improvement on the earlier version. I know the feeling of leaving a work alone for a few weeks or so and then coming back to look at it; it's horrible. You see all the silly glaring mistakes and general ugliness that somehow eluded you when you initially started working on it. It's a great…
If you've got a price tag on the finished low poly model, it seems pretty easy to compare that to the amount of time spent on the high poly model and figure out a reasonable price. If your finished low poly model took 5 days (sans high poly time), was worth $1000, and your high poly model took 4 days, then $800 seems like…
That is an excellent interpretation of the character. As a die-hard Aliens fan, I do have a few minor criticisms. 1. The mouth area is somewhat lacking. There aren't enough teeth, and the teeth should be more irregular. (aliens don't have orthodontists) The jaw goes too far back, it should be brought forward slightly.…