1940-50's NYC Street by Wester: Thread Futuristic Russian Helicopter (Hind inspired) by Bee-Bee: Therad RedLight Scout by Razgriz: Thread German soldier by Yeenke: Thread Diablo 3 Monk by rogermein1: http://www.polycount.com/forum/showthread.php?t=101538 Holdeen's Elf Girl by El_SChorcho: Thread Next Gen Trucker Guy by…
I would love to play, my ID in game is tekoppar and steam ID is mr_nisse, I'm currently on NG++ but if you wanna create a new character I'm all for it.
Agreed with said above, also the "<1+> New" next to each thread does get a bit annoying after a while. I enjoyed the color changing of the thread to symbolize there was new content since last viewing of thread. Also adds a bit more color to the currently very bland thread display pages, we need more greeeeeen! :mrgreen:
Bronco: The thing with the pants is, They are not wrinkled army fatigues or denim material, im my mind they are like wool slacks. I was looking at pictures on the web and when you have a pair of wool slacks on, there are hardly any wrinkles save the pleats. I know im tempted to put more wrinkles in, but would'nt that give…
Thx all for the info. This helps me out big time. I moved stuff around in the 3d gallery and got rid of a few things. JonMurphy: I know the file size on the Max files is pointless. But I added it to just show how much disk space it used up. But when I get back from GDC Ill charge the file size to a listing of a date that…
@mrrik it was all painted with the standard round brush :) Bonner, eh I don't think normals go well with hand painted honestly because when you paint the light yourself it looks much more artistic. Normals make it feel too technical , but i do think specular maps work really well though, thanks! And yes the view this model…
never mind. This started as an error that would not let me edit my layers because "I was in MRGB mode" (spoiler alert, I was not) so I thought a bug just built up and glitched it out. Turns out it won't show up if you're not in Poly3D mode