[EDIT] I feel kind of stupid right now, as I totally passed over the screenshot that showed you're indeed using pt lights as fills and the skylight, silly me! Bottom advice is probably null and void, oh well. :) You could also up the actual intensity of the light bounces that are baked (I think in the lightmass settings),…
Hey all I don' t normally do this but I though I should make an effort for once and share some of my work. This was a personal project with the objective of learning Substance Painter 2 and refining some high to low modelling workflows. I actually have this camera so it was nice to make something you had in real life…
Watched it last night, want to hear what you guys think. Throwing spoilers in the title because I think it'd be difficult to review without spoilers eh :hushed: My personal opinion - It's fun. Really enjoyed it. Good subtle jokes for old fans all over the film. - Stormtroopers actually FEEL like a threat and an elite force…
Hi guys, while I've been busy with working at a new position at EA, I've managed to put some time aside to begin working on some new projects to enhance my portfolio as a World Builder / Environment Artist. These two scenes are both WIP at the moment, but looking forward for some input or any word so far, as I can get…
Alright ! Thanks for the comments everyone ! @Shrike: You are totally right, like the others... I thought the logo looked cool after making it, so I placed it everywhere... EVERYWHERE ! Hehe, too much, I will fix this and also remove the Deus Ex logo when I will make the screens of the updated version of the scene !…
Yeah for sure, it's a dialog i love having, i also have the fun opinion that light theory is never taught right, and i've never seen a book that outlines how it actually works, and as such i think most of the internet is wrong haha. Really when i talk about this i try and stress that colour theory != lighting theory,…
Heya people! Long time no post, ive been working lots (both on the Bioshock environment and at work) I didn't want to post anything unless I had something worth showing. @polyly - Cheers dude! Im glad you like how its turning out, im starting to pull each element together now, so its great to see it all falling into place.…
good work. I think you are in the right corner when light is the most important element of the story you are telling. I really like it, and you´ve got down most if it. Keep exploring your office, is the only thing I can think of as an advice. You might find very small but vital clues.
Right now the roughness of the shell looks too high. I think it might be your lighting or something, because I'm no longer seeing the reflective surface you had in the previous versions. Also, the rope doesn't look like it's making contact in a few areas or that there isn't any weight to it. Cool project, you're nearing…
Hey man, good stuff. I think your character is coming along nicely. I'll preface by saying i'm not a character modeller. Things I noticed that can help push the final render, mostly by comparing with your quality benchmark piece here https://www.artstation.com/artwork/KekQgW presentation: I'd pay more attention to the…