I've been "umming" and "ahing" about joining this for a while since I know my art isn't up to the same standards as so many involved, but I figure at least it might give me some decent feedback about some things so I'm throwing my hat in too. I've decided to try out designing a Lissandra skin for an illustration and I…
place some slightly colored lights instead of the dumb default white light which causes the grey shading over your textures. Just add a light and make it for example bright yellow - or perhaps slighty orange - that might look more natural.
Hi everyone. I'm trying to make a shader that take the position of a light source (or any object or point in the world space) and start a gradient from it using nodes. Then, the "illuminated" area should be shown in the object as a gradient that the size depends of the proximity of the light source. It's kinda hard to…
Can anyone reccomend me a cool character lighting tutorial? Doesn't matter what app it's for, as I'm guessing I can replicate it in Maya (just as long as it doesn't involve using Vray or any of it's lights).
Jeff's right, scene is pretty mid tone heavy. One of my favorite tricks is grayscaling in Photoshop (as suggested) and taking a look at your values. I'd be curious if you could post an unlit version of the scene and a lighting only version of the scene for us to look at. As much as there needs to be an importance on your…
Reuploaded the images. Strange enough that they were displayed on my computer, but not on my phone, as I realized this morning. I hope it works now. Concerning the colours in my normal map: The difference between my map and the example that you found is, that my tiles are arranged diagonally in the map. As far as I have…
hey guys. thanks for the inputs. i added reflections, but i have to really tweak them to show right. angles are off, they only look good from certain angles, etc. i have to rotate the cubemap so they are facing the right way. all in all, the reflections are present, (as you can see from the light reflection on the tiles) i…
Wow, first of all, thank you guys! This is like the most feedback I've ever got in my whole life!=) I appreciate it very much and it really makes it worth the while. creationtwentytwo, thanks a lot man. It's really great to see someone view your artwork not only as a set of picturees, but as a source of information too. I…
Tentative Steps Towards our first internal build #2 This weeks blog post i will highlight the progress we've had over the week. Across all the various divisions we've had a good amount of progress as we work towards our first internal build. Animation Philip has been working on getting all the gameplay animations…
Hey there! In between jobs right now and I decided might as well post here and see if anyone is interested. Open to freelance or onsite work, doesn't particularly matter to me. I have great experience with Zbrush and the whole modern character creation pipeline as a whole. I understand anatomy and composition, as well as…