He is right about the textures and the saturation. You don't have to take his advice, but right now, the low saturation levels is just killing your pieces visually. I get where you are coming from with sand and it beating on the objects constantly, but as an artist you have to make choices, even if it means going against…
Heya. In the end we never had time to update our textures much. Been busy doing animations, homepages as well as trying to push out something playable. Here's some gameplay footage though: [ame] http://www.youtube.com/watch?v=dZ6BNkYlXl4[/ame] We still haven't gotten any particles or decals in but we should be able to cram…
UPDATED: Improved the wrinkle work on boots and shirt. Added some details on shirt. Made a more "readable" renderings. Also updated video. Big thanks to everyone who helped me on polishing this stuff.:thumbup: VIG: You re right bout that knifes. This are placeholders yet, in the final model will probably be bigger and a…
Here's my latest update. I tore off his limbs and reworked his edges. Cut him up and added alot of polys. He's been re-unwrapped too, but I'll show that when I start to texture him. And I put the poly counter on and did screenshots this time ^^ His legs are all in pieces, so I can model them seperately and assemble them as…
Here it is folks, the 2.03 update to Marmoset Toolbag 2, adding DOTA 2 shader support along with a few other features and bug fixes. http://www.marmoset.co/toolbag - download the trial there or launch the app to get the auto-update. Heres a quick video rundown as well: http://vimeo.com/87235066 Note: Some stuff has been…
Hello everyone! I've been hashing out this wonderful concept by Ee Seul and was looking for some feedback. Please let me know if something doesn't look correct! I've just started the high-poly body sculpt, I'll keep updating as it improves :smile: (May 29, 2016) - This model's been completed since February 29, can't…
UPDATE: Hey everyone, here's another WIP shot of the MegaMan I've been working on. He's 3050 tri's with 1024 diffuse atm with AO and lighting baked in. I just started texturing so I'll try to update you guys after I've made some decent progress. My biggest concerns that I'd like some feedback on are the silhouette and the…
Good day/evening, my name is Jens, I'm 17 (update: I'm 18 now) years old guy from Norway trying to develop my 3D art skills. I've done some guns and other props for Source-mods although recently I've been trying to get a hang of digital sculpting (update: I've put 3D aside for now. Just focusing on painting and drawing at…
Hello everyone! :) I have finally started working on my first real portfolio piece, and of course I am looking for some feedback :) *Update* So I took your feedback and tried to fix the edges and do some minor changes to the size of certain things, haven't had time to fix the area around the magazin jet however.. :) here…
I helped with previous update a tiny bit. But since then, we really changed so much about the game, I'm just calling it a new title on the resume (tee hee!). PC member _Aurel_ helped with the environments. Big THANKS goes out to him. Will start a pimping thread soon to show before/after so you really get an idea of what…