Hello everyone!
I have finally started working on my first real portfolio piece, and of course I am looking for some feedback
*Update*
So I took your feedback and tried to fix the edges and do some minor changes to the size of certain things, haven't had time to fix the area around the magazin jet however..
here comes a shitload of images
this time renderd in marmoset
sorry for all this pic spam, Hope you can actually see what is going on on the pictures
haha
Original Thread:
This is my high poly version, it will be combined with a height map.
references:
I will keep the thread updated
thanks for stoping by!
Replies
kidding, yeah I think the edges are a bit tight, also that might be your render? Also a lot of those floaters look fairly small and may not bake well or show up more than a few pixels. I feel like overall it feels a bit blocky and missing a lot of the smaller details that will push everything together and connect parts making it look more functional especially around the magazine area. Also a heightmap on a gun might not turn out too well, just use a ton of polys instea, like 10-15k.
I only find this funny because you work at 343i
I actually am a massive halo fanboy so keep going at it m8!I think you can make those fixes and it will turn out good
I will defently redo parts of the model, and try to fix the edges and scale up some details
Very useful tips guys!
@Robeomega, @AlexCatMasterSupreme- its just a simple Physical Sun and Sky metal ray render in Maya, as JoshuaG said
Perhaps we can see your wires at some point?
Keep it up
I got u the wires now haha