Here's my latest update. I tore off his limbs and reworked his edges. Cut him up and added alot of polys. He's been re-unwrapped too, but I'll show that when I start to texture him. And I put the poly counter on and did screenshots this time ^^ His legs are all in pieces, so I can model them seperately and assemble them as…
Old modifiers are kept around just for backwards compatibility. Lots of longtime Autodesk customers have long archives of models, to support clients who need updates (think large architecture firms supporting huge multinationals) so they can pull up old Max files to update something or other. To open a Max file, you need…
Some updated beauty renders. Going to put these 2 on an artstation post. I'd also like to pull together a little breakdown, just not sure what people want to see? I also took a couple of gifs of how the guides look in engine. Each guide affects the surround strands in terms of physics sim. The guides for the braid were…
Here it is folks, the 2.03 update to Marmoset Toolbag 2, adding DOTA 2 shader support along with a few other features and bug fixes. http://www.marmoset.co/toolbag - download the trial there or launch the app to get the auto-update. Heres a quick video rundown as well: http://vimeo.com/87235066 Note: Some stuff has been…
Hello everyone! I've been hashing out this wonderful concept by Ee Seul and was looking for some feedback. Please let me know if something doesn't look correct! I've just started the high-poly body sculpt, I'll keep updating as it improves :smile: (May 29, 2016) - This model's been completed since February 29, can't…
UPDATE: Hey everyone, here's another WIP shot of the MegaMan I've been working on. He's 3050 tri's with 1024 diffuse atm with AO and lighting baked in. I just started texturing so I'll try to update you guys after I've made some decent progress. My biggest concerns that I'd like some feedback on are the silhouette and the…
Good day/evening, my name is Jens, I'm 17 (update: I'm 18 now) years old guy from Norway trying to develop my 3D art skills. I've done some guns and other props for Source-mods although recently I've been trying to get a hang of digital sculpting (update: I've put 3D aside for now. Just focusing on painting and drawing at…
Hello everyone! :) I have finally started working on my first real portfolio piece, and of course I am looking for some feedback :) *Update* So I took your feedback and tried to fix the edges and do some minor changes to the size of certain things, haven't had time to fix the area around the magazin jet however.. :) here…
I helped with previous update a tiny bit. But since then, we really changed so much about the game, I'm just calling it a new title on the resume (tee hee!). PC member _Aurel_ helped with the environments. Big THANKS goes out to him. Will start a pimping thread soon to show before/after so you really get an idea of what…
Update - Clean Geo & UV. Testing out the lighting/Texture to see if things are heading in the right direction. Will be going into Sub. Painter to do a a cleaner texture process. Reworked the Face, the is still symmetry , but will break it up later in process. Added lower portion of the body and started working on…