Going for simmilar proportions to the original tf2 model but a more realistic/dirty feel in terms of detail and textures. Here's the base mesh and his grenade/shovel Also started sculpting the cloth. Crits pls. :)
thanks ! @kanga and @tucanoblu =) I´ve started blocking in some accessories and started the clothes in marvelous. previewing everything together in zbrush but I´m not done in marvelous tho
Thank you @jStins and @Sage ! Trying a more reserved and less animated variant of this one: A bit conflicted on the cloth, how retracted it should be or if I should even have it.
Looks cool man :) You might not need to worry about the connection of the handle to the blade. When you throw the cloth on top, it'll hide the fact its not connected.
yea, since people are requesting workflow answers, Id like to know how you got the perfect little surface details (like the diamonds in the cloth) on the sculpted mesh.
@Jaston3D -Wow, great job! @Doxturtle -Added a light blue to yellow spec on the muzzle can. @Auldbenkenobi -It's looking great but I'm seeing some problems with proportions...and the cloth
I think it's the pores, they look a bit too sharp and as a result the skin loses its softness Otherwise that pattern on the main article of clothing is especially excellent! Great work
This turned out great. Especially love the cloth stuff. Did you sculpt it or is it done with marvelous designer / something similar? Can you elaborate a bit on how it was created?
Hello! I'm still working on this illustration. I was very busy because of University exams. so ~ I redesigned the dragon and Taliyah's clothes a little bit but it's almost done(?)