Hey guys After being a long time lurker to the forum. I've manage to get off my lazy ass and post some of my work. All cars are around 55,000~ tris and rendered with Xoliul Shader 2. Hope you enjoy them. Cheers, Taz
Yikes! Coming in a little late on this, but what are the holiday's for if not free time? Decided I wanted to redesign the tank from the first movie a little. I gave it some more rounded shapes but at the same time tried to keep in mind simple geometry that was available to them in the first TRON. Here's what I've got so…
I saw this sweet hover bike concept from the earthrise mmo. I've been wanting to make something of this style for quite some time now. Here's where I'm at right now: [Concept at the top, render in the middle and wires at the bottom] crit's and comments very much welcome! :thumbup:
Hey guys, Anyone got a good idea to use a perspective picture as reference in 3ds max? In the last few years I always used some sort of blueprints, which made it easy. But its even more difficult the use this one, and its the only one I have. Creating a camera doesn't works good enough, with all the adjusting of FOV and…
Reference: Kentaro Kameda Current Progress:(Video)https://cdn.discordapp.com/attachments/335492467145310208/803693140849459210/FPL_AT02.mp4 I'm happy with the clean geometry I have maintained so far: Instead of trying to be accurate to the 2D reference, I'm purposely making some changes to it. I plan to animate and render…
Here's something I've been doing for a mechanical modelling assignment, should eventually have it shoved into UT3 in the near future. As of now this is just the basic high-poly model as it stands. C&C welcome ofc. I'll add in the seams via zbrush once I have an optimised low-poly before baking it on methinks.