I saw this sweet hover bike concept from the earthrise mmo.
I've been wanting to make something of this style for quite some time now.
Here's where I'm at right now:
[Concept at the top, render in the middle and wires at the bottom]crit's and comments very much welcome! :thumbup:
Replies
I'm having a very hard time finding out how to do these bevels that go across the model which get out of my "original wire-flow" to create panels or separations. If that makes sense.
If I'm able to understand this one part, I think I can nail the rest of it.
I've been trying for hours upon hours now re-modeling this piece, trying new things to get it to work and nothing is doing it.
I've remodeled this piece a couple times to try to get it to work and it's not happening. Does my wire-flow have to match these shapes or do I just cut these shapes in, which then create ngons and such. Ahh I'm ripping my hair out!
I'm trying to get these bevels in:
http://tinyurl.com/6uqxpho
or otherwise split the model into a few seperate meshes in max to make it easier on yourself.
I like the model and concept a lot!
Just model a strip of polygons over the top of the model and get your bevel in there. It gives pretty good results, and bakes pretty well. Also, your not adding a bunch of extra loops that can mess up the overall shape when you smooth.
this will bake so much better if you just make these parts separate pieces. and you could also Ctrl+Shift-Click to Isolate them in Zbrush. just my 2 cents.
EDIT:
adding bevels will probably slow you down a bit, and make a mess as well.
edit: I just noticed theres damage on some of those indenting edges too.. So you should be sculpting that damage for the normal bake anyways.