Ther's a bunch of tutorials in the wiki: http://wiki.polycount.com/wiki/Foliage You can use zbrush for stylized trees. For realistic trees you can stay inside max/maya for the most part or better yet use speedtree modeller (versatile and much much quicker). In that workflow you make textures first before you create the…
I've been experimenting with this material setup, but I can't figure out how to make it display grass properly that i've created with SpeedTree. My diffuse map has the necessary alpha channel, but this material setup has greyed out Opacity in the material editor. Does anyone know how I should go about setting up/adding…
Thanks for the great feedback! I had a lot of fun working on this project :) Yes I used SpeedTree a lot along with 3dsMax to create these assets and they are done with a completely different technique than the current gen version with different textures. My coworker Pascal De Sampaio worked on a lot of the textures and he…
Just an anecdote of what @Obscura is saying about the vertical loops : I made some trees in speedtree and used some optimization tools to trim them down a bit. I've been playing my game with these trees for dozens of hours and just now I realized one of the tree trunks is prism shaped. It doesn't even have four sides :) .…
Yeah I definitely agree! It doesn't look alive without it. I kept getting weird artifacting when I brought the plants from speedtree. I need to work out why. Maybe the global wind setting? If I don't manage to work it out will post a picture here and maybe someone can point me in the right direction. :) Also want to add a…
Software: Maya LT substance designer unreal engine 4/marmoset 3 speedtree maybe....big maybe Questions: Does scale need to be reduced? Do I need to do more set dressing? Anyone know any stone column tutorials in substance designer? This is a diorama I'm going to working on. Feedback appreciated. Mood lighting reference /…
I have Created some smart materials in Substance Designer and i wanted to create a small environment with them in UE4 The Scene is composed form a road material and a sand material both are tileable 2K maps The road material allows you to control the level of the damages from clean to broken and dirty The sand martial…
Thanks for the advices and I agree with both of you. I was planning on doing it this weekend. Currently I'm working on a smaller kind of cactus then I wanted to experiment speedtree to make those kind of little trees you can see in a desert but the things is I don't really have an idea on how many polygons this one can…
This is looking thoroughly impressive Kaiser! Did you model the trees yourself or using SpeedTree? Either way, I'm interested in how you got that wonderful moss effect on the roots. Are they Vertex-Painted or built into the Texture Atlas? One thing I'd like to see is a bit more variation and foam in the waterfalls, as they…
You should update this to make the last part relevant for UE4, I'd buy it a second time. 4 years after release I found this to be the best tutorial available to teach yourself all things vegetation. I think Speedtree makes everything look similar. Thank you for supporting diversity and quality training material. Not going…