Good tips, thank you both! I'm thinking I should try the latter suggestion even if modeling all that feather detail is a pain. Thinking even if I wanted it like a completely realistic wing that geometry of individual feathers would make UVing and cleaning up the mesh a nightmare.
Don't listen to Neox. You need to stand longer. Power through the pain. Like this guy: https://www.khaama.com/man-has-held-his-hand-raised-for-more-than-45-years-0980/
Finished a hair project last week. Got some good results. But in the last few days, I got really overwhelmed by the great stuff people made and post on ArtStation. Feels like information overload. Gonna go back to anatomy and MD to build a stronger base. https://www.artstation.com/artwork/w0WD45
Greetings Everyone! I created a MIDI keyboard that I would like to present. Any feedback is appreciated. Check out my links for more art from me! https://thevhm108.carrd.co/ Inspired by an electronic piece by the Novation Launchkey Mini [MK3] MIDI Keyboard
Hey, I'm working on a Payday character and 2 props (a duffle bag and a gun). I want to learn and understand the proper way of doing character art (and likeness sculpts) in video games. So it would be great to receive any sort of feedback. This is my quality target and character I will be remaking This is my current…
Hey Polycount community! I just finished this character piece, a reimagining of Soraka as a Sorceress from Diablo. The design is based off of a concept from Igor Sid, one of his pieces made for Blizzard, and Steve Zheng's concept work for Immortal Journey Soraka. Yeah... a little bit of a hodge podge on the design side of…