" [...] it’s more that it’s already in the mix whether people like it or not" Well, not only do creative people not like that it is in the mix but it also didn't take long at all for the tech to get a very bad rep in the broader public as well. And since anyone with a smartphone (from Linkedin middle-managers and AI-bros…
http://tactiva.com/index.html Pretty interesting. Probably still has its' fair share of bugs and quirks though and parts of the demo videos make the overlay still look a bit glitchy. It is interesting though.
Im trying to figure out a way to post my model in a web viewer so my client can preview it for accuracy. The problem is the HP model is almost 10M poly, and artstation or sketchfab wont support that. Does anyone have any other ideas ?
http://www.battleteam.net/tech/fis/ All I can say is WoW and why are most developers not doing this? Imagine playing a spy game where you actually had to ssh to remote server become root and shutdown a system to pass a certain point in the game :-) Why dont most developers take advantage of this?
ya dont know never had that issue the ony weirdness i had going to source with blender stuff is the Y vs Z up getting mixed up. also why would you want to move to blender if your already a max user? are you just using blender for animation and exporting? just asking since i find blender modeling tools to be pertty far…
This is definitely a good thing. I want to like Blender. I want to not hate using it to do even the most basic things. The problem right now is that compared to programs like Max, it seems extremely backwards and awkward to use. And this is coming from someone who actually strongly dislikes using Max! When/if they actually…
Maya fur is a bit limited. Long learning curve, a lack of control and the results arent great. Its good for fur, but not so good for long hair. In Maya 6 there is specifically 'Maya hair', but Ive not played with it yet. I use the inexpensive and great plug-in 'Shave & a haircut'. The really nice part of it is the style…
I agree with Vig. Modeling has progressed far, far beyond what it used to be. For less than $1000, you can buy a sculpting software package. And for another $1000 (or less) you can assemble a computer to run it on. (with acceptable performance) All of that will give you what you need to sculpt incredibly detailed models.…
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