[vv]122760175[/vv] Toolbag 2 | GDC 2015 Artist Showcase This is the art reel we put together for our 2015 Game Developers Conference booth to showcase the power of Toolbag 2. We would like to give a special thanks to each and every one of the world class artists who helped out with this video, your work is the driving…
This is all crazy. As both someone who helped set up the curriculum for a game art school AND as someone who participates in hiring artists for a Microsoft game studio, I can say with some confidence that not only does the company NOT look for "certification" of game artists, but also the school doesn't expect that the…
I had a day long interview here at Volition. Basically spent about an hour with 4-5 groups of artists, talked about workflow, asked about the place, got shown both projects, would have gone out to lunch but we were having a studio art lunch whre everyone gets in a conference room and someone gives a demo (chimed in with a…
@Olingova Thanks! The enemy bolts were red at some point, but with so many changes the color got lost on the way haha. They're fixed in this stage. @lotet :D Yeah, pose could be better, I made a new one with a bit more details. @Popol Thanks a lot! :) This week I'll be present at the dev.play conference here in Bucharest…
http://www.siggraph.org/s2011/ (Aug 7 - 11) Curious as to whom is going to Siggraph this year. Found out it's in Vancouver this year and figure a polycount meet-up is in order then. I figure a get together for beers sometime during the week. I'll probably be heading there myself on the 9th of August. I'll probably just be…
Sweet! More than I thought. I will for sure be going to all the major Brazilian trade shows. Maybe I will have a chance to meet up with some of you guys there! In the meantime, if you know anyone looking for a job, let me know. We're hiring up a second team in June / July. All positions. So far, Manaus is interesting. The…
Yes, thanks for pointing out this video - very interesting to see what they are doing. In the past Japanese development sometimes doesn't feel so in sync with the west, but these days it feels a bit more in-sync. Some areas have of tech have been behind, others quite forward. (Does this make any sense to anyone!) All the…
For the next one, don't forget about the 3D cursor. It's genuinely handy for bending or rotating stuff, and you need to know about it to understand how to position the origin of an object, which in turn you need to get a full grasp of the Mirror modifier. Oh, and do show proportional editing at some point! I only realised…
Incorrect... haha I love this whole thing, comedy gold! Spoke to Bruce's brother yesterday, he didn't even know a new vid had come out. Tried to explain that the new video hasn't been recieved warmly by everyone. Presenting this tech at a conference I think would be best for industry recognition so that questions can be…
I would try to look at material-specific reference - both from life and stylized. The main fault of your latest model (the revolver) is that it's hard to identify each material. What is it made of? Right now it looks like everything gets bumps, scratches and pockmarks indiscriminately. The pockmarks are more specific to…