firstly, I'm kind of new here and not really sure where this type of thread belongs. so sorry in advance if this is better suited for another forum section. I have created a high poly dinosaur in zbrush using dynamesh. at this point Im fairly happy with the sculpt but I would like to create a low - mid range poly asset…
Introducing Moon Ink Studios: As a game art outsourcing studio, Moon Ink Studios is committed to quality, collaboration, and client satisfaction. Our team specializes in the following services: * ART DIRECTION * ENVIRONMENT DESIGN * CONCEPT ART * GAME ASSETS * Unreal Engine Optimization * CONSULTING * SFX & MUSIC * Game UI…
Cool theme / style for the project. The bike has interesting shapes in silhouette and nice surface contours. I also think the detail hierarchy reads well / is interesting. As far as the ergonomics are concerned, I would get an actual human figure posed in there (prefab asset, simple blockout or whatever) so you can really…
hey guys, i have some work that requires me to model a condo space for renovation purposes and then create a fly-through, and to do this i've chosen to use the Unreal Engine and 3ds Max. i was asked to use cloud point data to model as accurately as possible, so i imported the cloud pts into 3ds and then quickly modeled a…
Hey man! Here's my two cents on what I can answer to help clear things up. In terms of stuff that goes into engine, almost always they are referred to as triangles. Polygons is a bit misleading, since they can be approximately twice the actual geometry (a crate that is 10k "polygons/quads" can be ~20k triangles in the…
Hi all, long time lurker. I am interested in making an asset pack geared towards RTS style games for the asset store meant more for PC than mobile, and I was wondering how most buyers would prefer the textures to be done. Would they prefer an atlased texture or an individual texture for each building or prop? If I do a…
Hey Guys, Long time no post. I thought I would finally post some of the assets I created while working on Halo Wars. Most of these are posted on my site, but a couple images aren't. It was a really fun project, and I learned a lot from it. It's a shame Ensemble had to shut it's doors. :( As always with stuff like this, the…
@dar0005 Study examples, there are many available from many games by various artists. I think you will quickly figure out the answer to your question from there. https://www.artstation.com/artist/lonewolf3d http://www.bergman3d.com/ https://www.artstation.com/artist/ethanhiley https://www.artstation.com/artist/pirat…