Well i agree with the apps background and not going for a crazy amount of polys and i also agree with you that ZBRUSH is 32bits but it can use infinty amount of ram inspite it is 32bits :)
I like this enviroment. One thing that is bothering me is the amount of noise in the image, as in the the amount of 'clutter' in the area. There is no main focal point in the image, leaving the eye wandering in all directions.
Hello,im looking for a little insight and maybe some advice from the polycount community. I am starting to work at a small start up company as lead artist and i guess i could be classified as defacto Art Director. One of my responsibilities will be to set up an art department that will both work well, produce consistent…
Hm, when I dropped the lowpoly mesh into Blender to inspect the UVs unfortunately look broken: Looking at the lowpoly, I suggest: * Reduce amount of support loops, use as much as needed to get a good mesh shading. Put the saved geometry into the curvature of rounded/ cylindrical parts. The impact on the assets silhouette…
I don't really get the libertarian SS hate - the amount of good it does outweighs the amount I pay into it. Do you think taking that money and saving it for retirement is better?
The texture size seams a bit high for the amount of detail you currently have and the amount of screen space the knife would ever use in a game. Would go for a 512 or 256.
You can complain about that, but as long as people pay those amounts, those amounts will be charged. It's the market at work and all that. You say vote with your wallet - people ARE voting with their wallets. :)
[ QUOTE ] The amount of guys who are into girls that could break them kinda freaks me out.. [/ QUOTE ] The amount of woman who are into men that mistreat them kinda freaks me out.
(The amount of people currently learning) - The amount of people who gave up / Not everybody does 3D x 2(Not every 3D user uses the Internet) ^ People still attending schools = 7
Hm. Yeah that's an option. But won't this make the tiled texture kinda obsolete since I will need 3 different materials with this method? Edit: Or is the amount of materials not really as big an issue as the amount of textures?