Can you guys point me to some tips and tricks to bend photoshop to your will when you bring in your UV render? Just some things to really streamline the process, like masking tips/techniques, layer management etc etc? Any help would be greatly appreciated.
so the trial of cs5 is out today anyone tried it yet? https://www.adobe.com/cfusion/tdrc/index.cfm?product=photoshop The new brushes look interesting plus theres better 3d stuff apparently, heres a good review http://arstechnica.com/apple/reviews/2010/04/photoshop-cs5-extended---the-ars-technica-review.ars/5
Does anyone know if it is possible to acheive this? I have my tablet pressure curve set up to be a nice linear incline but I was thinking it might be interesting to have brush specific pressure curves in Photoshop
Its been about 4 years since I upgraded photoshop. I finally got the latest version and I completely forget how to switch the setting off which creates these irritating little blocks when zoomed in on a texture. I thought it was under preformace in PS but Im drawing a blank. I used google and search on here but I may have…
anyone having trouble with lagging brushes in photoshop should chime in here: http://feedback.photoshop.com/photoshop_family/topics/photoshop_brush_lag?utm_content=topic_link&utm_medium=email&utm_source=reply_notification i opened up a bug report in feedback.
Hi all, I try to learn how to use the masks from Photoshop CS2 but now i have a problem, something makes my model look white ingame and i am sure its a mask but the masks look like in valve's example for that hero. Hope somebody can help, thanks!
Install into photoshop brushes folder and check it out in Photoshop itself, whats inside the brush sets.You can append or remove new brushes and save as abr file.
You want to make your action in image ready not photoshop. Image ready has the File > place command, where you can specify the distance from edges of the image. (photoshop has the place command, but in 7, it only works on vector files)