Really struggled on this prop but either way it was a massive learning curve. Played with Keyshot for a little while and have to admit I'm really impressed with this software.
Hello. I cant figure out how to export textures from 3d coat to Keyshot. The exported model seems to lack the metallic lustre and the depth in bump maps. Please help.
Just revisited a sketch i started a while back based on a Fightpunch concept. I detailed, polished it and rendered it in Keyshot. Next step is texturing and rendering it either within marmoset or Zbrush.
@NateMasterFlash : It was actually a quick render made in Keyshot ! And thank you so much for your critics, I think you are right and I will probably add some straps on the front as well :)
Amazing job ! the model is so clean and the textures are perfect ! Thanks a lot for the tips about the renders, especially the High Poly keyshot one, as it was something i was hoping to find someday :smiley:
Set up a Keyshot scene cause I got tired of fiddling with BPR lol Did some more likeness adjustments but it's still not there yet. Especially want it to catch from a distance.
If you are after high quality renders, I can't stress enough how easy it is to get good results with KeyShot 4. If just for viewport shading, yeah, what Quack said.
Hello people! Here's a sculpt I worked on for the OnePageRules july release, the Mummified Ammut! It was all done in Zbrush and rendered in Keyshot! More images on AS: https://www.artstation.com/artwork/g8qveG
Following this concept http://goo.gl/zQjIdw from Petar Meseldzija Books of Giants , Sculpted and rendered in zbrush.The last image (scene render) is done in Keyshot.