can I be the ideas guy, only want 50% million here's a free sample: THe price is FIGHT its a quiz game where half way through mutants attack and turn the audience into zombies and then the player takes control of the contestants like an RTS, and you have to get them to the helicopter but on the way the coolest one called…
ptex doesn't add to vertex counts as you encode things on per primitive level (per face/quad) which isn't necessarily better and means you have to use additional shader stages. https://developer.nvidia.com/sites/default/files/akamai/gamedev/docs/Borderless%20Ptex.pdf however I'd agree it ain't there yet for every-day game…
lol go recruitment drive! sounds great though, I think alot of studios are doing similar things now. As people continue to work at studios and learn new things you get alot of really high quality multi-discipline developers that can work in systems structured like this, there was a talk by Todd Howard of bethesda about how…
Sorry about the simplicity of these props guys. I am commissioned to do these simple props for a science-fiction gamedev project but wasn't entirely happy with how my work turned. There's a ton of amazing talent here on these forums and I was hoping you would offer me some advice on how to improve my craft. I'm not…
This is awesome. We could really have used this a few months ago for our iPad game creation platform GamePress. However we're not taking a different route so we no longer need it. That being said post it on our forums. We're a small community right now, but our users are always look for art :)…
You also have to take into account that maybe high-end user like us arent the target audience for this. People who mostly work with some text-files, a few pictures maybe, webpages and databases, are more likely to take advantage of this earlier. eld: that is not the same thing. I almost dont know anyone outside of gamedevs…
There`s a bit more `contract` focus here: http://www.conceptart.org/forums/showthread.php?t=53377 "And is this a good idea for quick inexpensive development?" No, a professional freelancer will charge more than a salaried employee, on account of the amount of downtime between contracts, paying for their own software,…
Thanks for the tough feedback, guys. @breakneck: modo does do texture baking, including ao baking. All the models up there have an ao pass on the diffuse, but I guess I muted it too much in Photoshop if you think it's not doing anything for the texture. I'll toy around with it a bit more. @gamedev: I suppose the Work Time…
It has been some time since i've posted and I don't think i'll be that active anymore. This is my last school year before going to uni and its very demanding, I also have to do projects for school and stuff. I just cant find the time to do 3d anymore or the will after a long day I just go and play on my DS We'll it was fun…
Hello My name is Rusanov Igor. I'm looking remote/contract/freelance or part/full-time employment. Summary: -> I have +3 years of experience in gamedev. -> I worked on some title AAA-game. -> I specialize in hard surface with a preference for weapons and vehicles. But have experience in character, environments and texture.…