Hey all...im running an sli system at home now and have a couple of questions that i cant seem to find any info for: ive seen reference to a 3ds max rendering test that takes advantage of sli...but havent seen any info on how to enable sli for max. does it just take advantage of it automatically? im running a dual monitor…
Fabric Engine 2 - http://fabricengine.com/ What is Fabric Engine? Fabric Engine is a digital content creation platform that enables anyone to build powerful tools and applications for VFX, Games, Virtual Reality and Visualization. Fabric Engine comes with a visual programming system that enables artists and developers of…
Hey guys, been working on the textures for this rail turret thingy majigga and everything's going fine 'cept when I enable hardware shading in the viewport (to enable shadows) the S.I. map stops working with Xoliul's shader, was wondering whether anyone had come across this before and whether there was a way around it (If…
As usual, thanks for your advices teodar23! Maya is crashing everytime I try to export an fbx with the triangulate option enable... Idk why... I'm gonna try to change the topology, export without enable the triangulation and see what will happen... I tried to flipped the polys and it didn't change anything too... The…
Shader Forge will work in Unity free. There are no forced limitations from my end, but there are restrictions from Unity. You can't use Pro-only features, with one exception - I'm forcing Render Textures to be enabled in Unity Free, in order to be able to display the real-time preview, which has an interesting side-effect…
try to keep your hair all vertical flowing and enable soft alpha test :) alpha test is better with picking up shadows/lighting and transparency sorting and looks smooth when you enable the soft alpha test. the problem it introduces is a directional blur (hence the all elements vertical) but you can also create a flowmap…
I have this issue too. Happens after I apply the first material - any subsequent materials will not have surface textures, even after deleting the first material. Resetting Photoshop CC preferences had no effect. EDIT: Found that the bug seems to do with the Pattern Overlay effect in Photoshop on the layers. It will say…
Indeed, you will want to enable your smoothing groups and binormals when exporting from Maya. I would also suggest to stay on the "unweighted" vertex normals mode (you can change this setting in the shape node of your mesh under "mesh controls"). Also avoid the triangulate setting when exporting in FBX, it's a different…
Do you think you could allow for the console in the next build. (I think would have to package as developer build instead of shipping) I am using the rift DK2 and would like to use the commands "stereo on" or "stereo hmd" also "r.postprocessAAquality 0" and "hmd sp" to enable the rift support that is built into the engine,…
Thank you SpeCter / Xoliul, that has fixed it. Always the simplest things :) One further question please. Transparencies seem to be doing something funky. I get this when an 'enabled alpha channel' poly is ontop of a non enabled alpha poly. I dont seem to get this problem at work, viewport transparencies on none, same…