INTRODUCTION We're a small indie studio, currently developing an interesting multiplayer-rpg project Magenda that is going to be similar to LOTRO but smaller.There's currently 3 programmers, an environment artist (but cannot texture models), 2 SFX artists & capable writers / designers. We are glad to accept any…
Update 3: 3D sketch * Adjustments to functionality of joints. * Head reworked. * More design adjustments. * Refinement of several elements. Will probably move into incorporating kit bash elements and refining more elements. Also MD for the clothing as well. Credits to Ronald for another draw over again! Older head…
Some things I noticed: The angle is really odd. Your lighting mainly seems to rely on an HDRI environment (of an empty office/industrial space?) rather than a studio setup. And if you did set lights, then the HDRI works against that. Some of the reflections seem to have little or no Fresnel falloff when facing the camera.…
Intersecting geometry is fine. You can have big old bodies and little decorative elements be individual and as long as they intersect with each other, the print will come our as a single piece. Additionally, and more interestingly, SELF-intersecting elements work fine too. If the arms of your character are against the…
Improved layout is very important but please don't forget the button states. This is what makes things feel unresponsive, like not having a highlight when hovering over things like materials or brushes or other elements and the buttons and elements never visually reacting to clicks. Every time I export I double check if it…
The normal maps were made inside blender, via the Normal Matcap viewer and then rendering the viewport, I took special care to render out and save the image in linear color space in 8 bit taking into account what you mentioned. Fortunately all my Normal related issues have been solved, however I came across another issue…
Rollout UI elements can only be defined in the rollout definition and not in any expression that is run. There are ways to accomplish what you want though. One way to to create all the UI elements you need and disable and enable them as needed. (This is the most common method) A similar method is to use their visible…
Certainly if you are going to make something like this that has repeating elements you would want to unwrap the elements that repeat before you copy them around. In the unwrap they will all be stacked on top of each other, so normally you would select all of the repeating elements and drag them 1 unit off the texture…
Gonna be wrapping up my current set and then working on something for New Bloom in about a week. Already have ideas tossing around in my head though. Before I get into solidifying the design I would like to know if anybody with better knowledge of Chinese culture could answer the following question for me: Is mixing and…
I found a couple issues, so got some more things sorted. Also added new features: - Spline Offset now works. - Update speed: Change how often the tool updates (every 350ms to 5 seconds) - Splines now update on all Seperate Spline "Elements" - Just got spline "elements" working. I didn't think about that one. Tried to…