Urgh, Long time no post :skull: Here is a quick door I created today, using a photo I took on a walk some time ago Sketchfab: model I think this it for the year - all the best, until next year :-*
It looks like they ran out of parts on the nose, then in their desperation ripped the hood off a VW Beetle and stuck it on. I think you've managed to capture this in your model. Only piece of advice I can give is to watch out for the doors. It's really easy to make the door normals not fall in line with the normals of the…
I do have another issue now. I am trying to create an animation for a door to slide down under the plane and come back up after a few seconds. The animation as intended when I check the animator box on my door, but when I uncheck it, it does not work. I have a cube set up as a collider for an on trigger with the imported…
if i'm reading your normal map correctly then you've mapped a quarter of the front of the door and then used rotational symmetry to put the map on all 4 quadrants. unfortunately that wont work as you've seen - the way information is stored in the normal map doesnt allow for flipping in that way. if you're trying to save…
Hey there, not quite sure how to word a search for this, so I'll post instead. I have a model (a door) and on that door it has some metal fixtures and a relief carving of a tree on the door. I want to shade around the tree and the hardware on the door. Issue I am having is I can't figure out how to omit certain parts of a…
Hey, here's some critiques I have; Floor needs to have a higher rough value. I feel like you could desaturate the colour a lot as well. The wood grain is going the wrong way on parts of the door and the table. The door handles should be on the same side on all the doors. Right now it looks like you mirrored the doors to…
Hey Tobii, I'm relatively new myself but I figure I can throw my 2 cents in for you. Let's see some wireframes of this thing, firstly. Next thing to say would be that its a pretty generic door. Not that there's anything wrong with generic because it offers practice. You've gone the extra step and branched out with the…
I still have resonable discussions on PC, bu not as much as previous. What would be nice is to see somew of the newer members pipe up and say something, it's not just an old boys club or a place to dump your folio :) I actually never look at individual threads, just the WAYWO . force of habit really I often try and post…
Comments: Looks good! The texture work is really pretty good Crits: Windows back then where normally wooden shutters covering a hole. Sometimes the shutters hand a small dimond cut into the center to let light in. Remember a lot of the referance you will find today will have retro fitted buildings so things like glass…
@sacboi Thank you very much! :) Worked on the side mirrors and door handles today and added a bit of details to the front side (the parking sensors and the camera from the front grill).Also started working on the back,corrected some geometry issues there,added the mufler tips and the only thing left to do is the tail…