Hey there, not quite sure how to word a search for this, so I'll post instead. I have a model (a door) and on that door it has some metal fixtures and a relief carving of a tree on the door. I want to shade around the tree and the hardware on the door. Issue I am having is I can't figure out how to omit certain parts of a model from being painted on. I tried separating the mesh as three object groups from Blender, but the material map won't attach to all three groups, only the first one. I bring it in as a single object group but can't seem to find a way to mask out certain object parts. Thank in advance
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The easiest way to avoid having paint splashing over onto other parts of a model is to physically move the objects away from one another in the scene before exporting it. Keep them as one object if they're intended to be part of it, but just relocate them in world space a bit to give yourself some distance to work with them.
Moving the objects away isn't practical because I am using one object as a stencil for drawing around the other. I suppose I could actually do the shading I need to and then go to the Albedo paint layer and manually erase the paint that is on the other parts I don't want it on. Would that be a viable method?