If you haven't already seen it, there was a How do I make my work stereoscopic? thread a little while ago. Here's how to do it in Modo. Stereoscopic rendering in modo 401 p1 - This is a quick review of the stereo options in modo 401 and how to create an anaglyph in Photoshop using the modo output. Stereoscopic rendering in…
Regarding Dalai working on cycles baking, I dont know if thats still a priority but according to the development fund... his work is targeting stereoscopic rendering. March 2014 April 2014 * Grant for Dalai Felinto: finishing work on MultiView (stereo render) Curious to see what hes working on after this...
TeriyakiStyle- Contest starts October 12th, 2014 at 11:59 PM Pacific Time (PT) The deadline for entries is December 19th, 2014 at 11:59 PM Pacific Time (PT) Winners will be announced and posted on Polycount on January 30th, 2015 at 12:01 AM Pacific Time (PT) xD
Hi Kosai106, This happened 100% of the time for CS3-CS5, but it's not been a widely reported issue for CC 2014. The fix bleeds over to all versions of PS however, so if you have also been experiencing it and we are indeed talking about the same issue, it will be fixed for CC 2014 as well. - Teddy
MayaLT 2014 now has MEL scripting and IK Handles, although these features are only available to Subscription (and rental plan) customers only, as they were included in extension releases. The downloadable trial is the 2014 launch version and does not contain the featurs from the Subs drops. This is consistent with other…
Importing it back into Maya is completely fine, same results as shown in my previous post. I'm using Maya 2014 service pack 2. I've tried different FBX file formats (2014/2013/2012) all of which were binary. And I am sitting around 35,000 tris
Outliner 2 works perfectly for me in Max 2014/2015 I do not use the install routines though, i simply copy the script folders over from the old installs. So i do not know if the installer is able to deal correctly with the changed folder structure in Max 2013/2014/2015
UE4 scene importer problem I'm unsure where to put the Libs folder from the 4.14 file? The other plugin folders have corresponding folders in Epic Games/ 4.14/ Engine but the Libs does not? For UE4 import I dont get any light option on the importer. Is this to do with the Libs in the wrong place?
If your using FBX export from Max or Maya, see if there is an option inside the FBX options/export options to switch the exporter version year to anything other than 2014 as 2014 seems to have a few problems with DOTA. That might fix this problem if your getting the same error I think your getting.
Is it possible to import my 3dsmax 2012 keybinds to 3dsmax 2014? I have hundreds of keybind changes and really don't want to take 10 or so hours copying my keybinds note by note. So naturally you'd go to Customize User Interface and click "Load..." but it would seem max 2014 uses .kbdx files for this while max 2012 creates…