Nomad sculpt: Its the perfect app for sculpting its the closest to zbrush on mobile. But it doesn’t have a dedicated tool to build base meshes in a quick way like zspheres. I personally find using primitives to build a base mesh slow and finicky, especially for character and creature design. Because your adding multiple…
Hey everyone, I just did a piece to practice working with Zbrush more and I started with Franny Vergne's tutorial on sculpting and then took it a bit further with my own design. I don't have a personal interest in doing hand-painted or heavily stylized stuff for my own work so I just focused on her sculpting sections to…
I've recently decided to force myself towards my 10,000 hours by Signing a Sculpt a day contract with myself. Which means that in addition to my personal and work related projects I'll be putting out one piece a day. I would like the artists and readers of polycount to help keep me accountable. Daily Sculpts
Hello Polycount! First time posting on here! Here is just a WIP shot of an anatomy sculpt ive started working on alongside uni stuff! This is my second sculpt attempt with my first one being a finished character you can find over at my artstation. https://dinosaurable.artstation.com/ CC Much appreciated!
Hi, I'm new here. I haven't done a lot of modeling or sculpting but I'm trying to get better. What should I do to improve this sculpt? (I haven't done the feet yet)
Hi all, Instead of creating multiple threads for different projects I'm going to put all my work in this thread. I want to see the progression of my work. I want to be a character artist. I really enjoy sculpting. Please be brutally honest about my work. This is my first attempt at a sculpting a head for a competition. It…
I had a copy of Zbrush core for a while now and I want to get into sculpting and adding more details into my models. I have a few pics of the gun I am working on right now. I was wondering if anyone has any tips on sculpting and detailing. I been watching a few videos made by Michael Pavlovich to get me more familiar with…
I'm working on a soldier character and I'm having a hard time with the pants. I was wondering what would be a good way to sculpt pants like the one of the division. I was thinking about extracting the pockets and the knee guards and sculpt them add some thickness with panel loops. And when that's all done merge all the…
Hey fellas. I'm sculpting an evil looking alien for practice purposes. It's a mixture of Furio Tedeschi, Star Craft Zealots and Predator. I'm also going to work on a realistic alien skin for this guy to run in game engines. Here's the sculpt.