The 212 comes with good paste. Also make sure to just use a pea dot on the center! I made the mistake of using too much paste on my build a few years back and it was a long cleanup :(
You need to disable gamma 2.2 (or set it to 1.0 when you load the normal map bitmap) from Rendering - Gamma/Lut setup - disable it everywhere, and you may or may not have to flip green.
Nice work on the website Snader. I don't know if I'd go all the way to make it fit on 240 wide devices but I love the idea of of the content aware thumbnails, did you code it yourself?
Finally finished with this gun. It was created in Fusion 360 and after that imported in Blender for clean up. Baking was done in Marmoset Toolbag and texturing in Substance Painter. SIG MPX: 24K tris AN/PEQ-15: 3.6K tris Romeo 5 optic: 2.7K tris I hope you like it!
UE3 uses gamma correction. If you want to get "real" color you should make pow(color, 2); The ideal value seemed to be 2.2, but 2 works faster and as I can see more fair.
New Renders in real-time renderer - Marmoset Toolbag 202. ALL Renders: http://www.iartdrive.com/portfolio/koenigsegg-ccx-stig-edition-in-game-3d-model-next-gen-hd/ PS. Thanks to all for comments.
cool man, not sure what style you want to go for for texturing but the model style seems to be very reminiscent of battlefield 2142, especially the hover pads part of it. maybe check out some of their stuff for inspiration in texturing.
hey mate, me again. i love the tail. its rly awesome but i fear with 240 tris it will be very hard to make this happen. also i rly love the ward. its rly rly good!
I've bought several Crossover 24Qs and love them all. Look into those and if you're interested in buying one, buy it off Amazon from an American seller. They are one of the best bang for your buck monitors out there.
Jeff: Modelling on a trackpad sounds like a real PITA tbh :D monster: Those are some really nice laptops. GS70 StealthPro-212 seems really robust - something that doesn't have to be replaced after a year.