Here is what I got, for some reason the tutorial to creating cube maps is not working for the spec. So if someone has something that works please do not hold back :) http://
oddworld rules keep goin / i see alot of DS spec style stuff recently .... is there something i dontknow ??? like a thrparty emulator epxorter something wiered like that ?
If you use a viewportshader like mine, it ignores the Driver settings. Though 4096 is really, really big and you will probably get into trouble if your spec and diffuse are also that size.
Normal map baked to a 512x512 and textures at 512x512, normal, spec, diffuse and height map (for self shadows in the game engine). http://img413.imageshack.us/img413/8758/63525553ls5.jpg
just remember that if you are making a texture complimented by normal maps and spec maps etc. you want to use a different approach than painting in all the light information into the diffuse
If we end up doing full animated and rigged normal mapped characters that fit to UT2k7's specs, then we'd better be sponsored by epic for some crazy ass prizes...
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sup everybody, just wanted to get some feedback on this. he blows on his horn to put you to sleep, then he eats you. 3200 tris. 2x512 maps. still need to do spec but wanted some input. thanks! wires -