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ram sorcerer

makoa
polycounter lvl 17
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makoa polycounter lvl 17
sup everybody, just wanted to get some feedback on this. he blows on his horn to put you to sleep, then he eats you. 3200 tris. 2x512 maps. still need to do spec but wanted some input. thanks!

ramsorcerer.jpg

wires -
ramsorcererwires.gif

Replies

  • conte
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    conte polycounter lvl 18
    Wow, awesome. So cool!=)
    but hoofs is little bit odd.
    great work!
  • AstroZombie
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    AstroZombie polycounter lvl 18
    [ QUOTE ]
    he blows on his horn to put you to sleep, then he eats you.

    [/ QUOTE ]

    Man, the model looks nice but do you really need to threaten me that way?
    tongue.gif
  • Neo_God
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    Neo_God polycounter lvl 18
    He looks like he should be hunched over a bit. There's just something about his head sticking up like that that looks off.

    Other than, good stuff!
  • warby
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    warby polycounter lvl 18
    solid stuff but thers this one white pixel on his back which makes me believe you forgot to join a bunch of verts there ^^
  • Xaltar
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    Xaltar polycounter lvl 17
    The legs look a bit off, I can't quite put my finger on it though.....
    Maybe check out the Fawns from Narnia....

    That said its looking awesome wink.gif
  • PoR3
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    PoR3 polycounter lvl 17
    Looking so nice, very good texture smile.gif
  • makoa
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    makoa polycounter lvl 17
    sweet, thanks for the crits guys, they are appreciated.

    neogod- thanks i'll fiddle with his posture a bit, he's a little stiff overall i think.

    warby - haha, you caught me!

    xaltar - hmm yea, i was having trouble with the proportions of his legs i think it might be that. thanks though.
  • noritsune
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    noritsune polycounter lvl 17
    He's got a nice look overall, the color palette is working well and the proportions look solid to me. As an improvement, I would suggest trying to give the texture more of a unified focus - keeping the brightness and saturation concentrated around the head and chest area would help. It's just that right now, there's a lot of variation in value and contrast happening all over the model, and it's not tying together visually as well as it could.

    Also, seems to be some discrepancies in texture resolution across different parts of the model. His loincloth is pretty sharp, but the shawl thing is looking blurry, likewise the horn. might be too late to fix that here.

    Nice design overall. I think that alpha-blended fringe on the shawl might get you into trouble in-engine?
  • Mark Dygert
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    Is his horn also a straw? hahaha

    I really like it, great work!
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