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Re: Amazing Tales!
Reply by
rasmus
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Mar 2009
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3D Art Showcase & Critiques
Nick Carver, Vig: Thanks guys! Freuon: Tack mannen, glad you like :)
7 results
Re: Solved: Converting Normal to Height map Getting borders around edges..
Reply by
Synaesthesia
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Mar 2020
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Quixel Megascans
This does not appear to be an issue with products we develop at Quixel - kindly post in Technical Talk. Thank you!
Re: [Maya] - Skin weight values on Fingers
Reply by
Elie
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Nov 2019
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Technical Talk
thanks a lot throttlekitty, I'll give it a try. For now I switch from skin to other tasks
3 results
Re: Dealing with feedback.
Reply by
Amsterdam Hilton Hotel
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Jun 2012
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General Discussion
Thank you, but I don't consider talking about usernames and postcounts to be a good way of dealing with feedback.
8 results
Re: PC-CSGO | Deagle: Bounty Hunter (finished)
Reply by
AKTrashheap
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May 2016
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Contests & Challenges Archives
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CS:GO Weapon Finish Contest
Thanks! im trying to keep the overall design simple and have the texture work do most of the talking
4 results
Re: Ico Chamber Room
Reply by
capone
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Sep 2014
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3D Art Showcase & Critiques
Thanks! When you say blobby are you talking about the triangles/arch or the door handle boxes?
Re: Hard Surface Modeling - Sculpt or don't sculpt
Reply by
Torch
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Dec 2013
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General Discussion
Thanks for those Joel, pretty interesting stuff - the talk by Jason from ID was good too :D
14 results
Re: Fallout 3 Combat Shotgun WIP
Reply by
Doomathon
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Oct 2015
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3D Art Showcase & Critiques
Thanks Zeealex for the feedback! Are you talking about adding a slight chamfer to the edges of the holes on the exterior barrel?
3 results
Re: Learning current-gen workflow
Reply by
19ulrich90
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Jan 2016
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Technical Talk
MUSASHIDAN Thanks! Yes, I'll go through all the stickies here in technical talk and then continue with the sword.
4 results
Re: Leaving game dev
Reply by
MujtabaYousuf
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Mar 2017
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Career & Education
Hey eric! I talked to you personally and you are a great person. Thanks for helping us newbies.
17 results
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