I've read on the Max boards that an SLI setup can actually slow down viewport performance, so it's recommended to disable it. And rendering is cpu dependant (especially for raytrace renderers like Mental Ray), so get a dual or quad-core cpu if you want a rendering boost. As far as gaming goes, sounds like it may or may not…
Really liking this Adam. I've noticed you and a few other guys have started doing widescreen renders (like on your website) i was wondering what your workflow is for rendering from the Engine, whether it's a straight up print-screen, or a tiledshot at a certain resolution to get that widescreen look on your WIP renders on…
I don't think using a cage and projection is the way to go for something as simple as AO. You can set your render-er to be Mental Ray, select just the low poly ladder and in RTT instead of diffuse or complete render out MentalRay(AO). Then go dig out the file wherever you set it to be saved and ignore the render preview…
Try flipping the missing UV pieces and see how it renders. I forget what setting you need to switch so it renders through the back faces of your UV but flipping the pieces so they are right reading should solve the problem also. On second thought I think it might be a MentalRay issue, does it still do it if you render…
looks like u will land in a job at some sports car manufacturing company :) . The new renders are super cool! So how do ya get this render quality? any setup instruction like u did for the previous one?. I still adore your previous slick renders.! Keep it coming man! This is gonna be one hell of a detail model. Vj
Greetings, 3D Enthusiasts! I’m excited to announce that adidas is currently seeking applicants! We’re on the lookout for an assistant 3D generalist proficient in Blender, and familiarity with Rhino is a significant advantage. As we embark on enhancing our digital strategies, we’re in need of a talented 3D artist to join…
Actually did this in the topic i just posted. I imported the two models in blender, then used one model as the blendshape of the other, then rendered a simple animation of the transition using the workbench render engine (which simply is blender's viewport renderer). I had then one image per frame, that i opened in…
Hello! i would like to have some help please, i'm having an issue with a bitmap i made to only show the black text on it. I don't know why it's showing a dark background during the rendering i searched to fix this problem but didn't find anything about it, could you help me please? I'm sure it's probably nothing but still.…
It was supposed to be at first but after a while I gave up with it and rendered with substance, with the issue still there. I decided that since the render is going to be small enough, people won't notice it. At first I thought that it would be nice to render it in maya with neat lighting, but I'm not good enough with…
hey guys rookie question. I've been starting to mess with Arnold render and i have my aisurface shader for the pillows. Everything looks good until i use the render Arnold. then this happens (one is with sky light the other is directional light) the black and white only happens when i have skylight. Any other type of light…