I quit after being a heavy smoker for 10 years. My aunt died from terminal cancer, that pretty much woke me up and put some reality into what is a fucking stupid activity. I chain smoked my way through a carton of 100 mild seven and never wanted to look at a ciggie ever again. good luck! Don't bother with nicotine…
CartonBox set Set of clean boxes. The set consists of 10 elements and has 3 boxes and 7 cardboard parts. All boxes are ready and made according to the standards of the gaming industry. They have high quality performance and are ready to be used in VR projects. Boxes are clean of information and this is important! You can…
I am sorry for my bad english, but I'm sure you'll understand is what I want to tell you. The first thing I noticed is a brick wall - to the left, it looks "flat", try to use parallax mapping to improve the species. Just look bad cartons: at first they do not look soaked - and yet the rain. secondly too evident that they…
@ Magno : Actually, I simply scaled up the model till his hand is hidden behind the sword. I also tilted the sword slightly to ensure he held it ok. Just little tweaks till it fit. Animations look great, its only the idles where every once in a while one of his fingers pops through. If you have any resources on how to…
I have been asked to have more than one character for some roles and demonstrate character archetypes beyond what I have. Then again there are artists that have gotten work because of one character, or being good at making one type of character art (Hossien Diba comes to mind) so there's several factors involved. There is…
IT's not so much engine specific. Its all about context. As Eric is fond of saying "go talk to your graphics programer" heh. In UDK you can create a 3D cartoony side scroller or a free roaming FPS. Even deeper than that and its more important to concentrate on the priority of the object and its relationship to the…
First off, nice job on getting it all done by yourself. It looks like a huge amount of work, and I'm very impressed at the overall quality of the whole thing. The rendering style, and backdrop art works out well, and the guys look cool too. I like the style and consistency. The depth of field and most of the camera moves…
Hey! It has come a long way. I'll just tell you what I think in a few points and you'll get to decide which ones to implement. 1) Materials are all the same You don't have any Dirt or Roughness Variation.. and if you do it's so subtle it doesn't come across. These assets are baked down, right? Add some Roughness to…
Don't worry Vig, there are in fact some christians on this board, even if they don't say so very often Pretty good stuff, especially given the nature of the project and the time commitment. I think your color choices in particular serve the religious themes--very rarely is any art posted on this board needing 'safe' and…
Hi, I appeared once a while ago and promptly dissapeared, i've not had easy internet access until recently getting broadband installed in my flat, so I hope to get more involved with polycount as it kicks ass. I'm hoping for some feedback on this model for my final year animation at uni (computer arts, dundee). Im dying to…