THE PROJECT INT is a 3D Sci-fi RPG with a strong emphasis on story, role playing, and innovative RPG features such as randomized companions. The focus is on the journey through a war-torn world with fast-paced combat against hordes of enemies. The player must accomplish quests like a traditional RPG, complete objectives,…
Ok, after much experimentation here is the pipeline for fur textures: Zbrush -- polypaint the hipoly model (tip -- brush > automasking > colorMask is extremely useful for blocking in color without messing up stripes). Fiber mesh a short fur layer which is mostly uniform. Fibermesh draws color from polypaint. Fibermesh a…
22. Texturing: Value & Gradients Values and gradients are an important consideration when texturing your character, and are often neglected by less experienced artists. When you manipulate the values you can attract attention to specific regions of your model, such as the face and upper torso. This is especially important…
Ok I'm not sure that I understand your question right. But will try to explain. If you need to place your detail on underlaid normal details and don't want to mix it with them like pic.1 You need to place your details before a "NORMAL" ndo folder with "normal blend mode". Or if you need just take each layer and drop down…
hmm i think i do it quite similar. In modo tho, i dont have to make the verts match the base mesh. I can put the base mesh in a background layer, do the cloth on the working layer, and have all the geometry i create snap to the geometry in the background layer (the base mesh). That way i can concentrate on placing the…
Hey guys, so I finished with the hair and wanted to do a
little breakdown of the process. --------------------------------------------------------------------------------------------------------------------------------------------------------------------- 1. So to begin with the idea here is to grow the hair from…
Apologies to the mods if this is too text or image heavy! 1. Model your character. For this exercise I found some excellent 'turnaround' images, so I recommend you Google image search your character + turnaround. When you're modeling you'll have to model in the partitions for the toon shader colors. For example, Superman's…
I've had similar problems with masks being active but not showing the visibility. Usually you can see if it is masked and not showing the mask by looking at the subtool icon on the Tool bar. The subtool icon will look darker, confirming that it is masked. Ctrl-Shift A will not work to unmask, instead you have to manually…
Yeah that's basically the general idea of what I was trying to accomplish, but I figured it was worth a shot. If I scrutinize on my painting and layers I might be able to achieve something close to that. But kinda on the same note, is there a way to paint over a layer and not combine the painted info with the other layer's…
In all honesty, I didnt really do much with it after I created this thread. 3DCoats on-mesh painting works great but I didn't like the projection paint. If you have the lighting model set to shaded, it sends an overlay layer to PS with the lighting info on and defaults to that layer, so you have to switch layers and delete…