Thanks, ppenguin. I wanted to do very high-poly modeling for high quality renders, which is why I started out with SubD. I will try the Poly > SubD route (with Mental Ray's approximation editor) and see if it is any easier than straight SubD. I found out a couple of solutions, described below, tested in Maya 2008. If…
[ QUOTE ] DLP doesnt have burn in, offers an awesome picture, is small in size, is affordable, and in my opinion is the most sensible display option. Make sure you get one that has newer technology though that will avoid the rainbow effect. [/ QUOTE ] problem with dlp's is even if you have a 4x or 5x color wheel speed some…
The original Ringu was by far amazing and one of the better films of this field. It just grabs you by the balls and spooked the shit out of you. First time I saw that was late at night, by myself, and never even heard of it before. Instantly got sent straight to my number one spot. As for games, well, thats a different…
//Curmudgeon mode Can't say I'm fan of "3-point" landings. That video really has at least 3 very different landings, two of which are just for show. The real landing would have both feet under the body mass so you have the maximum amount of cushioning for the head (brain). Hand can land as well, but mainly for balance, not…
Here ares some variations I was taught that might help.... 1) Find reference, bring it into Max/Maya, lay image on a plane. 2) Spline out limbs and the trunk based on reference. Then loft the trunk and limbs. Duplicate the splines and edit the depth (Z axis) because they'll be initially flat. Cool thing about lofts is that…
Saint-Petersburg that really nice city to live on so much art there , you can learn so much by just visiting local museums Anyway you know russian right ? that actually make my task easier as most of my book collection is in russian What is your main focus right now full body or just bust/heads ? Bammes is really good for…
I do read fantasy a bit too much but the sketchbooks i fill from these are worth it. Visual library for the win. I've polished off a few book series this year already: - The first law series - - Very dark and grimy fantasy taking the idea of heros and really fucking with it. Ends justify the means and progress has a…
Yeah, I did my last character there. The biggest difference between that and a regular character art course is that you get 2-3 teachers instead of one, with 2-3 classes per week instead of one. But besides the price there is another downside - 2-3 teachers need far more coordination to be as effective. The teachers are…
It seems like more attention needs to be paid to material types and surfaces, especially metals. Anything that appears to be metallic has a flat, paper-like quality. Study metal surfaces in real life, see how light interacts with the surface (show that in your specular maps) and also give them more contrast and surface…
The current generation of consoles are past their life expectancy. They're like the mars rover(s). Originally create for a short 3 month mission and go 80 meters between the both of them. But 7 years and 48 kilometers later one is still scratching around on mars while they think up new missions for it. The kinect and…