Just make a 1:1 square polygon and apply UV that conrespond to the texture needed in the Atlas. Duplicate the plane while moving it with snapping on so that it tiles with the other planes. Once you got the general layout of the terrain done, you can then merge all those planes into a single mesh (or add extra divisions)…
Here are some early concepts for Danner Dan's Dad Cave. Character Reference Guide. I know there are not supposed to be any characters as this is an environment art contest, but there would be no one to sit in the Throne without them, so it's important to get a feel for who inhabits this space. Early Throne Concepts: Final…
Looking for someone who can design a 2d layout of the mansion (like a blueprint) We have been making great progress, but unfortunatley, polycount forums screws up everything if i paste it in so here is the updated post on Epic Forums:…
Aaah CRAP. There IS a virus on there, right after I've sent out a bunch more applications. I think I know exactly where i got it from too. Now the question is how to get rid of it. Thanks for letting me know! I'm glad the new layout works better for you guys. Time to get it sliced up and coded!
I don't really know how far you're taking it without the concept/layout for it. But off the top of my head I'd say to do something with the sidewalk edge where it dips down at the intersection. The paper dispenser should probably be facing the sidewalk. The garbage containers should have rails on the side for the truck to…
Excellent stuff. The layout of the website is great, not to many clicks and everything is on the homepage and the work is superb. Two things I noticed were on the homepage the link at the bottom of the tomb raider homage gets cut off at least for me. Also why do you have your sketchbook on your website with everything in…
It all depends on the stage your at, and what you want critiques on. If you want crits on your modeling, then grey with wires. If you want crits on UV, then UV checker as well as UV Layout. Normals - Grey, w/normals and a light to show it. Not until you get to full textures and lighting would I start throwing AO around.
Vig - all those assets have to be approved by someone higher up. Sure the artist might have fucked up on their UV layouts, normal maps, etc. but someone higher than them has to give the stamp of approval. If that higher-up (lead or AD, whatever) did THEIR job, we wouldn't be having this conversation right now either
Thanks! I really appreciate all the feedback, guys. I was wondering if anyone knows of a good site with a lot of anatomical references. I have books and people I can work with in person but its just not the same as planar orthographic layouts. None the less, here is an update. Let me know what you think of my progress,…
Thanks guys! You're so right about the poly density of the torso I'll fix that. Could have planned the skin layout ove the 2 textures a bit better. I'll scale the head texture down to 512 because it won't lose any detail anyways. I'll make the boobs a little bit smaller and will add some nipple