Ah this send me back to awesome memories playing this cool game!! Cool work, love the lighting and atmosphere! to make it even better lower the hot spots of white light on wall tiles, may be dim down the over all lights to get that eerie feeling more. Add more grunge and wear tear on lower wall and floor this will add…
To be honest I don't see anything wrong with that normal map. The quick renders look pretty solid to me. I mean a lambert with a diffuse and normal texture don't look all that amazing no matter what the quality of the normal texture might be. Some specularity w. a good gloss value? Some interesting ambient lighting, maybe…
Fantastic texturing work! Although i feel like the crashed aircraft takes attention away from the statue. At the moment it has no focal point and my eyes are fighting what to look at first, Maybe if you paint in some more lighting around the area you want to highlight that might help. Awesome work :)
City Kit Link - https://www.unrealengine.com/marketplace/en-US/product/urban-city-shops-modular-asset-kit-lighting-day-sunset-x2-night-rain This city mega-pack kit allows you to create an optimised urban city with a range of shops and office buildings made for UE4 and it's been tested in UE5. As seen in the images (and…
You can use vertex lighting, But right now your geometry doesn't light well when using vertex lighting. Its not going to be a really good portfolio piece as it highlights a lack of understanding rather than a mastery. If you're going to use vertex lighting, then rework your mesh so it lights well. If you want to keep the…
Hey! cool to see your progress 👍️ Specifically about the light: I'd recommend to create a situation that follows real life rules, can be very simple (outer shell of house blocks light, directional light and skylight, find good lightmass settings). RIght now it seems like some modules don't cast shadows. Once you have the…
Pretty much whenever I use the program and I have to texture something using an Alien Skin texture, It never looks right. The Alien Skins and few other materials apply a mask to the top and bottom of the mesh; giving it lighter colour on the underside and patterns and darker patches on the top. The problem with mine, is…
For your shadow problem- try positioning the light source somewhere closer to the window and not at infinity like the sun. I rewatched that clip and it looks like they shot in a studio without any natural light. Area lights cast softer shadows on objects they are close to and sharper shadows on objects farther away. For…
Hello I’m currently available for freelance work as a senior 3D animator, and happy to help out with anything from character animation (keyframe or mocap cleanup) to rigging, lighting, and final rendering. I’ve been in the industry a while and have worked across stylized and realistic pipelines, so I’m comfortable jumping…
model**3D model the FC1 Red Dot Sight** * Made in Blender, Substance Painter, and Marmoset Toolbag. * I used 4K Textures for the scope, and 1K texture (roughness only) for the lens. * *Polycount:10297* * *Vertex count:5629* https://www.cgtrader.com/products/fc1-red-dot-sight