Judging is over and were FINALLY ready to begin announcing who the winners of Polycounts BRAWL Contest are! As you may remember, the judges were sent the Top 5 FIGHTERS and Top 5 STAGES as voted on by the Polycount Community. From there, they rated the entries in 3 areas: Artistic Achievement, Technical Achievement, and…
A young girl once played in this pool. Crystal water lay still on tiles of gold and blue until, finally, it rippled. She stepped down into the water, clad in white silks. It brought relief to her aching bones. Golden hair had long since given way to gray, but blue eyes still burned under her aged brow. With a gesture, the…
Hello polycounters! So I'm currently writing a research paper for school and decided on a topic that could teach me something that could benefit my future school work (focused around modeling, texturing etc.) So I chose to write about normal maps, far as I can see they play a big part of making the games we all love look…
Technical Animator – Rigger Red Storm Entertainment has an exciting opportunity for a talented Technical Animator to join our teams! We are looking for a Technical Animator with a blend of strong technical skills in rigging/programming, as well as a good artistic sense. At RSE TAs are challenged to not only create…
Exodus : The Plague Bearer Named after the book of Exodus. These locust style creatures evolved from the 8th plague of Egypt. They've colonized and destroyed life on many other worlds and are roughly 4ft in height. The race is commonly known for their agile tracker abilities and poison resistances. high res here:…
I'm looking for a level designer to help me put together a city map for a post apocalyptic themed sandbox game. The game has elements of parkour in it, you can see how much based on my current TPC demo here: (WSAD, space to interact with green highlighted objects and 1-6 to toggle weapons).…
Homeboy took down his website. I don't know if I should feel sorry for the guy or if this is just another stunt. Anyway, this should be either funny or sad depending on if you think it's for real. This is his last undeleted post from CG Talk: [ QUOTE ] I am not posting this for anybody to feel sorry for me and I am not…
So I've spent a fair bit of time trying to replicate this using Modo and UE4. I figured I should post my notes here, for anyone who is using that combo of tools: Building decals: -Using the edge and polycenter/face snap will make building the decals pretty easy. Snap all the decals perfectly to the underlying model, and…
OK so here's a basic breakdown of how I built one of the structures for the game. As a preface, none of this is terribly earth shattering. Many artists work in a similar fashion, this just shows how I go about it. The first thing I made before building any of the structures in the game was to establish a texture set that…
Here's some tips Since this concept artist is brilliant and obviously started from a 3D sketch, you can pretty much align everything perfectly (as you can see.) The way I have it set up is I have a Camera Map (WSM) modifier on top of every mesh object's stack. If you naively set this up as a 100% self-illuminated diffuse…