zBrush practice. Based on a concept (http://www.moddb.com/games/warcide/images/orc-concept-4) but without hair ^^ Hope you like it, and any advice is wellcome! https://www.artstation.com/artist/carloscg
I am doing the beast in morning of its loss of humanity. I want the practice in the expression of emotions. The beauty to me is the expression of loss for what once was. It is the hardest thing I can conceive of to illustrate.
This is an exercise I did to practice my texturing ability. I took an ordinary box and made it interesting. Please let me know what you think and how I can improve this. Thanks.
Alright, want to practice some Retopology and mess around with low poly stuff this year. Curious about how will turn out. This is a hobby done on free time and all fan art are just for fun. Cheers!
I've started modeling some buildings for Crysis, just for fun and practice. Maybe I'll make a whole city if I manage to make enough buildings. Here's the first one. Still a WIP. Reference:
I am watching some tutorials for substance designer and some of the artist use Tessellation in their view port and I wondered if this is bad practice or not? Doesn't tessellation of models slow down the rendering for game engines?
umm been a long time since i pimped anything, so... heres some boobies: used a bunch of photo references, trying to practice drawing chicks. Tried to make these sort of evil looking.
Hi. i'm currently working on a AR15 machine gun for practice in the 3Ds max. i have been working on this model for a long time now. and there are still a long way to go. tell me what you think. :)
Hey everyone! I made this prop for practice. I still need to texture it, but I thought I would share it now. Advice, comments, and opinions are welcome. Thanks to Joshflighter for telling me about this place! :)
A personal project to practice Normal map baking and PBR texturing in Substance Painter. Tips and feedback are appreciated! Screenshot 01: Screenshot 02: Textures: Albedo, Nomal, Metallic, Emissive Sketchfab: model