Hi CGXel, to be honest I don't really understand your question. Beside of all the stuff you said you import an 3ds max file into another and the imported objects don't carry the correct materials after import? If I import an 3ds max file into an empty scene the materials are there but not in the (compact) material editor.…
Biped is probably the easiest way, provided you have 2008 or 09 and under structure you turn on Triangle Neck and Triangle Pelvis. If your on an older version of CS its not hard, just export to FBX reopen it in max, relink the clavicles to the neck and rexport. Also make the first frame of your animation the same as figure…
[ QUOTE ] what's your SL name Elysium? I can't believe we've never met up in game! [/ QUOTE ] Elysium Mysterio (I couldn't get my beta last name back ) I met up with Chunkey several months ago, but other than that, no Polycounters. I'd really like to spend more time in the world and customizing my avatar. [ QUOTE ] Then we…
Edit: Just read that sad news. Man that's really awful. Our kit came in the other week. The demo ZacD posted a video of was quite good, you get a real good sense of depth and scale but man alive do you feel nauseous when moving. That's the major downside to the Oculus at this point in time, that and low resolution. The…
[ QUOTE ] Go to as many art schools as you can find. Good luck finding the one that will give you the skills of Hawkprey or Rockstar. In the meantime I'll be teaching myself. [/ QUOTE ] I can promise you with utter certainty that without the education you recieved you would not find teaching yourself so easy. This is a bit…
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Hi everyone we just opened up the Environment Art Blog. We are excited to share information related to art of making games, specifically about environment art. We currently have two authors Richard Piper and myself. Just wanted to let everyone know this is community effort all for free and hopefully people like it. it is…
Hello, I am new to 3D modeling and I was wondering : Is it possible to use the same model in an animation film (high poly) and in a video game (low poly) ? If so, how would it be possible and which software would be the most convenient to do so ? Best regards, Drimea
So I' m testing the new modo game driven tools. Everything works fine, except the smoothing groups tools.. I'm posting it here on the hopes someone had the same bug/problem that I'm having and might be able to help me figure out what to do. Basically every time I try to create a smoothing group it affects the entire mesh…
Because assets in general look better in Marmoset, simple as that. You can configure lighting conditions much easier in it. You also have a lot more control over your materials over CryEngine especially. Render engine is probably much more powerful in Marmoset over game engines because it does not have to handle as much at…