Maybe - Im not sure that is really pinching tbf, could just be where it goes up and around. The other areas however, its not so smooth as it goes over the wheels, i dont know if its the angle or what. There is definately some sort of pinching below the windscreen. thats it really.
Its the placemtne - you have 3 vertical cuts already on the house dividing the side wall into 4 parts. You could have used either of the 2 central polygons for the window, then you'd only have had to make 2 horizontal cuts to define the top and bottom of the window.
"Most of the animators I have ever worked with just smile at my stuff with a kind of aww the modeller is trying to be an animator type of look:)" In answer Ruz.... aww the modeller is trying to be an animator :) ;P couldnt help it heh, but i would most definately like to see this happen here ;)
i'm definately bookmarking this thread its so amazing, and the level of detail that u guys are showing is inspirational / helpful i cant get over how much i love it can't wait to see trailers etc and finally buy the game! gj on the art guys! and thanks for sharing!
You've got some really awesome stuff in your gallery, I like your batman head bust especially and your concept art gallery :) The website worked fine, all the images I clicked on loaded without a problem. Inspiring folio and resume by the way , definately bookmarked!
ah you just havent hammered L and R for 5 minutes properly yet - I guarantee your opinion will change (in one of two gloriously defined ways!) as soon as you do that. If not? You can just go press up on the control stick rhythmically yourself :P
thanks CJ! you should definately go to india! its a great tourist spot [though we don't advertise it]. btw: http://www.youtube.com/watch?v=bRfEwsLsFBU now you know how i look ! [sorry for bad camera and stuff... i was in a rush to film the TV ]
I like Shep's ideas, but I think the saturation is a bit over the top. - If you go night, make sure to add in some moon light - Push grime and soot into some areas that probably aren't touched that much. - Adding specularity will really help define the materials and the setting.
Still so sweet !! In case of lip touch up, something that works better than thinning them (I personally like full lips too) : using the "3 cherries" rule. On sphere in the middle of the upper lip, sitting on two spheres defining on the bottom lip. Usually helps!
Hey man, you're definately going in the right direction with the house. If I were you, I'd go with more stylized proportions to match the look of the concept. Also, try getting some basic lighting or AO on the render, it's really gonna make it look 10x better! Nicely done mate.