We’re looking for a Senior UI Artist to join our
tight-knit team here at Shortround Games, based in Brighton. You'll be working on an exciting new IP for mobile and will be creating
in-game front end and HUD elements whilst providing a genuine creative input
towards the final look and style of the project. We're
looking…
Usually I'm creating production artwork and recently, I have felt the anguish from what I can only describe as a slow burn. The industry folk call it burning out. It had definitely been affecting my productivity. After a long tired nothing period, I picked up the Wacom yesterday and better still, just for the purpose of…
One of the things that makes prisons less interesting environments is that they are usually large, open spaces. This helps gameplay in a great way and you can populate it with overturned tables and whatnot to create a combat area. However what makes Bardler's image more interesting is that it's a narrow hallway with cells…
@ Spoon - For the cloth I used Slash 2 to create the large creases and Orbs Crack brush for all the small sharp folds. I also used alot of smoothing especially to taper off any folds or creases. As for posing. It's important to have a natural looking stance when sculpting. It's something that can carry through all stages.…
I haven't given the method Lamont outlined a try yet but how do the UV's look? I really like creating curvy spines that would be a bitch to unwrap traditionally. Using the Generated Mapping Coords check box in Max is great for this. It's great if I can get usable geometry, its even better and saves a lot of time if its…
Hi to you all :) I am new to polycount and you are all inspiring me. Great work guys. :smile: i am testing some custom aspen trees in CryEngine. Big one has ~1400 tris and the small one ~400 tris. Feel free to give feedback. I hope you have a great and creative day/evening. :wink: Textures (both 1024x1024): Created with…
Great looking scene so far, I like the stylised look of the rocks and their textures, it's refreshing to see moderate and well balanced detail. Also may I say that this scene with grey rocks is not really arid, dusty sandstone rocks maybe, but seeing as it looks great now why not go in totally the opposite direction and…
Thats a great find! Thanks for that Ben. And the writeup on Photoshop blend modes is a great read too. I'm not fully noob when it comes to PS, but its nice to read some technical descriptions to brush up on the knowledge. In case anyones curious this is what the final texture turned out to be. I'm not quite happy with the…
I'm back already to begin a new project while I wait for replies from studio's I've applied to. In my last project I kept the work hidden from everyone and only wanted to post progress when it was near completion. I now feel that was the wrong way of thinking and so I aim to make this next project more personal with you…
About The Studio: 2 Old Men Studios is a passionate team that is always looking to bring in quality new talent. Despite the studios name there are far more than 2 members and none of us would class ourselves as old. We are however a studio, so we at least tick one of the boxes of our name. The goal of 2 Old Men Studios…