Hey guys, im looking to advance my sculpting skills and want to try to get into next gen character creation. Would love to get your feedback! Right now im sculpting the body and then will work on the clothes.
This is my very first model :) . I am looking for advice on joints, mesh flow and the general appearance of the model so far. I'll update as I continue working on this little project. FRONT: BACK: ORTHO (Cloth removed)
Story/Scene while holding her hair pin and a bloody piece of cloth he steps on the beauty killer The Beast Based on the concept: Blue Lion by Yang Qi [yangqi917 - Blue Lion], but with some changes Latest WIP
I can't find any and my texturing skills are really shit- I'm not talking about texturing human models with real clothing, I'm talking sci fi robots and superheroes etc.
My idea for my character is an orc ranger kind of character. Most of the face/body sculpting will be done in Character Creator, and clothes will be made in Marvellous Designer. I'll try to do the rest of it (the hair etc) in Blender.
Thanks for the info. Nice work, mate. Can anyone pls share their experiences with the ''cloth/simulation brushes''. I wonder how it compares to Blender's.
Got quite a few this year: A new Razer Deathadder, Razer Lycossa, Timex watch, a couple of books and DVD. Then the normal clothes, smellys and underwear.
Looking good! love the cloth, looks to good to be sculpted, is it generated? The armor detail on the upper body looks reeaally nice too, is it sculpted or modeled?
this had been but mostly on the backburner, but Ive been coming back to it every once in a while and tweaking stuff. dropped the clothing for now to work on the anatomy
thanks jeremiah_bigley and roostermap! started the body the anatomy is kinda rough, havent worked on arms or legs much and chest is rough cause he will be clothed.