danshewan, 5 campaigns instead of 4, no word on how they compare to the first ones for length. There's an added "Realistic Mode" that might be interesting for people who find expert too easy now, but not much info on what exactly that is either.
The examples don't really show it off well i think, allthough it's making me very excited about its use in cartoony games, rather than hyper-realistic, It might be perfect for subtle lighting in cartoony stuff.
Hehe, he's got way too many muscles and tendons everywhere. I kinda' made up a lot of his anatomy. I'll try to be more realistic with my next model. I was going for a stylized look with this one.
for me it was that fact that i needed huge branches all baked onto one poly, it just saddened me to see it all flat after it looking so good. Then again i was making it for a realistic FPS not an RTS view...
Yeah, heh, I would want pretty realistic conditions. And you would have to actually plan. Get to know the security system find out the cops response time. Pretty much a bank robbery Training sim.
I have been trying to create a realistic metal with rust, I think i have been looking at it for too long now... I just can't seem to get the rust to look right, does anyone have some ideas as to why it's not looking right?
So i'm going to be making a realistic solider. My goal is to make it modular so i'll be making a base solider model (uniform and kevlar vest) and then adding different types of ammo packs and radios and what not to get multiple classes out of one solider base. Starting with an anatomy sculpt.
I have made models for some games for awhile now. Now I would like to make something realistic this time, but I need to know if anyone knew a good few fur tutorials for wolf like character for 3d Studio Max. Thanks in advance, [Slash0x]
Hey Guys! Im working on a project for one of Qiu Fang's Concept; The Gilded Knight. I wanted to tackle it w/ a bit of a realistic approach with this project; I'd like critiques and feedback; and I'll be updating this post as it goes c: Thanks again guys! Qiu Fang:https://www.artstation.com/qfang
Hello. I tryed to sculpt realistic human skull. It is first time I'm doing it, so feedback and critic are crucial. Finals renders: Here is turnaround: My sculpt is based on this reference, exept teeth: Is it good? Is it anotomically correct? Do I need to resculpt anything?