Hi, I’m currently working on a small game project and need some help with creating simple animations.If you’re interested, I’d love to discuss the details, scope, and timeline with you. You can reach me anytime at rohanraghav711@gmail.com Best regards, Rohan Raghav
Hi everyone,I’m Paruto (also go by Paopao), a microbiology student from Thailand with a deep passion for storytelling through animation. I’m fairly new to filmmaking, but I’m serious about narrative and emotional depth — and I’m hoping to find someone who shares that passion. About Me:During my recent term break, I created…
Started this last year and finally got around to finishing it. Some more shots and breakdown images are on my ArtStation post here. Open to critique on both the project and portfolio presentation :)
Maybe you get lucky and someone knows the answer, but you'll probably have better chances asking this in the agisoft forums. For me, it's been years since I used the software. Might simply be a bug. Try rendering only with CPU/GPU if that's an option. As for other possibilities: So you redid the whole project as well (you…
Hey guys! First and foremost I'd like to provide a little background information. I'm a University student in my final year of my Computer Games Design degree. Largely I prefer working on hard surface and character modelling, but I wouldn't say I'm specialized in these area's. Upon reaching the final year I've opted to…
Greetings polycount, too long to show you our work! We have been working hard on the project and today we want to show our Blend Top Shader . It works with the Heigh Map and normal direction to paint a second texture. We hope you like , see you! https://youtu.be/ijXMunoK8LU Next time we will show you some gameplay, get…
How can you unwrap complex shapes like Imported Inventor fusion .STEP files? - I have tried to use the projection modifier, create a shell that matches the shape and project the UVW's back to the imported body object. This does not work correctly. - I have tried unwrapping the body object itself, by first converting it to…
We are StudioNX, a South
Korea-based studio specializing in high-quality 3D character graphics for
games. We are reaching out to explore potential
collaboration opportunities with your team. # About Us StudioNX is
a team of skilled artists with extensive experience in creating 3D
characters and environments for both AAA…